A feature to use predefined filters (bilinear, bicubic, trilinear...) or to use shaders (xbr, smartblur...) for textures. DS textures are very pixelated, so it would be a improvement to make those textures more appealing.
The standalone version of Desmume has already filtering capabilities.
Related to: libretro/beetle-psx-libretro#93
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A feature to use predefined filters (bilinear, bicubic, trilinear...) or to use shaders (xbr, smartblur...) for textures. DS textures are very pixelated, so it would be a improvement to make those textures more appealing.
The standalone version of Desmume has already filtering capabilities.
Related to: libretro/beetle-psx-libretro#93
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.