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games/sortit unexpected behaviour: boxes are marked as sorted wrongly #48

@b7g

Description

@b7g

Description

  • Bug Report or UX flaw

I did not expect:

  1. that empty pedestals between pedestals with delivered boxes would be causing wrong markings
  2. that an empty pedestal at the low end of numbers would cause a wrong marking

Neither the description, nor the tutorial/help screen indicated this.

Screenshot “in between”:
Screenshot of delivered boxes with empty pedestals in between
Screenshot “at the beginning”:
Screenshot of delivered boxes with empty pedestal at the beginning

Steps to reproduce the issue

  1. start games/sortit
  2. play so that the stated conditions are met

Context

  • OS: Ubuntu 22.04 LTS
  • Software versions: Godot 3.4

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