Description
I did not expect:
- that empty pedestals between pedestals with delivered boxes would be causing wrong markings
- that an empty pedestal at the low end of numbers would cause a wrong marking
Neither the description, nor the tutorial/help screen indicated this.
Screenshot “in between”:

Screenshot “at the beginning”:

Steps to reproduce the issue
- start games/sortit
- play so that the stated conditions are met
Context
- OS: Ubuntu 22.04 LTS
- Software versions: Godot 3.4