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window.h
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67 lines (52 loc) · 1.39 KB
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#ifndef RAYCASTING_WINDOW_H
#define RAYCASTING_WINDOW_H
#include <iostream>
#include <string>
#include <SDL.h>
#include "map.h"
#include "player.h"
namespace rc {
class Window {
public:
static const int WINDOW_WIDTH = 640;
static const int WINDOW_HEIGHT = 420;
private:
std::string _title;
SDL_Window *_window;
SDL_Renderer *_renderer;
rc::Map *_map = new Map();
Player *_player = new Player(
MapConstants::MAP_NUM_COLS / 2 * MapConstants::TILE_SIZE,
MapConstants::MAP_NUM_ROWS / 2 * MapConstants::TILE_SIZE
);
rc::Raycaster *_raycaster = new Raycaster(60);
float _distanceFromProjectionPlane = 0;
float minimapScale = 0.6f;
private:
void init();
/**
* Destroy any allocated resources.
*/
void release();
void HandleKey(SDL_Event &event);
void pollEvents();
void update();
void draw();
public:
explicit Window(const char *title) : _title(title) {
init();
};
explicit Window(std::string &title) : _title(title) {
init();
};
~Window() {
release();
};
public:
/**
* Show Window by start listening to incoming Events.
*/
void show();
};
}
#endif //RAYCASTING_WINDOW_H