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Description
What happened?
When mounting an entity like a horse, pig, llama, strider, etc the player rotation is not updated due to this oversight when first implementing the rotation system
We are injecting the movement packet method to handle them ourselves but nothing is updated when you are on a vehicle so the current rotation stays the same as before ridding the entity
Affecting commit:
8306291
8306291#diff-d40db68509c8cb6a81feace96de11fe195f0c42d1b4510c813147756aa6904df
8306291#diff-3b8d4ba1af42c86c4875977fafc18e0e59b2f554ac992c68958f34d0b3838100
What should have happened?
x
Version
1.0.0
Log Output
No response
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bugReports or fixes new or existing bugsReports or fixes new or existing bugstriageRequires labelling or reviewRequires labelling or review
