Skip to content

Bug: Cannot move with mountable entities correctly #121

@emyfops

Description

@emyfops

What happened?

When mounting an entity like a horse, pig, llama, strider, etc the player rotation is not updated due to this oversight when first implementing the rotation system

We are injecting the movement packet method to handle them ourselves but nothing is updated when you are on a vehicle so the current rotation stays the same as before ridding the entity

Image

Affecting commit:
8306291

8306291#diff-d40db68509c8cb6a81feace96de11fe195f0c42d1b4510c813147756aa6904df
8306291#diff-3b8d4ba1af42c86c4875977fafc18e0e59b2f554ac992c68958f34d0b3838100

What should have happened?

x

Version

1.0.0

Log Output

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugReports or fixes new or existing bugstriageRequires labelling or review

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions