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Merge branch '1.21.5' into improvement/build-simulator
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  • src/main/kotlin/com/lambda/module/hud

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/*
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* Copyright 2025 Lambda
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lambda.module.hud
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import com.lambda.event.events.RenderEvent
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import com.lambda.event.listener.SafeListener.Companion.listen
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import com.lambda.gui.dsl.ImGuiBuilder
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import com.lambda.module.HudModule
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import com.lambda.module.tag.ModuleTag
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object Fps : HudModule(
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name = "Fps",
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description = "Displays your games frames per second",
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tag = ModuleTag.HUD
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) {
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val updateDelay by setting("Update Delay", 50, 0..1000, 1,"Time between updating the fps value")
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var lastUpdated = System.currentTimeMillis()
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var lastFrameTime = System.nanoTime()
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var fps = 0
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init {
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listen<RenderEvent.Render> {
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val currentTimeNano = System.nanoTime()
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val currentTypeMilli = System.currentTimeMillis()
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if (currentTypeMilli - lastUpdated >= updateDelay) {
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lastUpdated = currentTypeMilli
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val elapsedNs = currentTimeNano - lastFrameTime
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fps = if (elapsedNs > 0) (1000000000 / elapsedNs).toInt()
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else 0
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}
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lastFrameTime = currentTimeNano
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}
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}
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override fun ImGuiBuilder.buildLayout() {
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text("Fps: $fps")
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}
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}

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