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PuyoAnimations.h
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PuyoAnimations.h
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/* FloboPuyo
* Copyright (C) 2004
* Florent Boudet <[email protected]>,
* Jean-Christophe Hoelt <[email protected]>,
* Guillaume Borios <[email protected]>
*
* iOS Software <http://www.ios-software.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*
*/
#ifndef _PUYOANIMATIONS
#define _PUYOANIMATIONS
#include <cstdlib>
#include <cmath>
#include "IosImgProcess.h"
#include "PuyoGame.h"
class AnimatedPuyo;
/* Abstract Animation class */
class Animation {
public:
Animation();
bool isFinished() const;
bool isEnabled() const;
virtual void cycle() = 0;
virtual void draw(int semiMove) = 0;
protected:
bool finishedFlag;
bool enabled;
};
/* Abstract animation class for puyos */
class PuyoAnimation : public Animation{
public:
PuyoAnimation(AnimatedPuyo &puyo):attachedPuyo(puyo) {}
virtual ~PuyoAnimation() {};
protected:
AnimatedPuyo &attachedPuyo;
};
/* Animation synchronization helper */
class AnimationSynchronizer {
public:
AnimationSynchronizer();
void push();
void pop();
bool isSynchronized();
void incrementUsage();
void decrementUsage();
private:
int currentCounter;
int currentUsage;
};
/* Neutral falling animation */
class NeutralAnimation : public PuyoAnimation {
public:
NeutralAnimation(AnimatedPuyo &puyo, int delay);
void cycle();
void draw(int);
private:
static IIM_Surface *neutral;
int X, Y, currentY;
float step;
int delay;
};
/* Companion turning around main puyo animation */
class TurningAnimation : public PuyoAnimation {
public:
TurningAnimation(AnimatedPuyo &companionPuyo,
int vector, bool counterclockwise);
void cycle();
void draw(int semiMove);
private:
int X, Y, companionVector, cpt;
float angle;
float step;
IIM_Surface *targetSurface;
bool counterclockwise;
};
/* Puyo falling and bouncing animation */
class FallingAnimation : public PuyoAnimation {
public:
FallingAnimation(AnimatedPuyo &puyo,
int originY, int xOffset, int yOffset);
void cycle();
void draw(int);
private:
int xOffset, yOffset, step;
int X, Y;
int bouncing;
IIM_Surface *puyoFace;
static const int BOUNCING_OFFSET_NUM;
static const int BOUNCING_OFFSET[];
};
/* Puyo exploding and vanishing animation */
class VanishAnimation : public PuyoAnimation {
public:
VanishAnimation(AnimatedPuyo &puyo, int delay, int xOffset, int yOffset, AnimationSynchronizer *synchronizer);
virtual ~VanishAnimation();
void cycle();
void draw(int);
private:
IIM_Surface *puyoFace;
int xOffset, yOffset;
int X, Y, iter, color;
AnimationSynchronizer *synchronizer;
bool once;
int delay;
};
class VanishSoundAnimation : public Animation {
public:
VanishSoundAnimation(int phase, AnimationSynchronizer *synchronizer);
virtual ~VanishSoundAnimation();
void cycle();
void draw(int);
private:
int phase;
int step;
bool once;
AnimationSynchronizer *synchronizer;
};
#endif // _PUYOANIMATIONS