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Makefile
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Makefile
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## Haiku Generic Makefile v2.6 ##
## Fill in this file to specify the project being created, and the referenced
## Makefile-Engine will do all of the hard work for you. This handles any
## architecture of Haiku.
# The name of the binary.
NAME = Issues
# The type of binary, must be one of:
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel driver
TYPE = APP
# If you plan to use localization, specify the application's MIME signature.
APP_MIME_SIG = application/x-vnd.konradsson-Issues
# The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are
# so that Pe and Eddie can fill them in for you.
#
SRCS = \
$(wildcard Source/*.cpp) \
$(wildcard Source/Requesters/*.cpp) \
$(wildcard Source/Managers/*.cpp) \
$(wildcard Source/Models/**/*.cpp) \
$(wildcard Source/Views/*.cpp) \
$(wildcard Source/ListItems/*.cpp) \
$(wildcard Source/ListItems/**/*.cpp) \
$(wildcard Source/Utils/*.cpp) \
$(wildcard Source/Clients/*.cpp) \
$(wildcard Source/Windows/*.cpp) \
RDEFS = Source/Issues.rdef
# Specify the resource definition files to use. Full or relative paths can be
# used.
# RDEFS = Source/HaikuStocks.rdef
# Specify the resource files to use. Full or relative paths can be used.
# Both RDEFS and RSRCS can be utilized in the same Makefile.
RSRCS = \
# Specify libraries to link against.
# There are two acceptable forms of library specifications:
# - if your library follows the naming pattern of libXXX.so or libXXX.a,
# you can simply specify XXX for the library. (e.g. the entry for
# "libtracker.so" would be "tracker")
#
# - for GCC-independent linking of standard C++ libraries, you can use
# $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names.
#
# - if your library does not follow the standard library naming scheme,
# you need to specify the path to the library and it's name.
# (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a")
LIBS = be bnetapi localestub shared tracker translation $(STDCPPLIBS)
# Specify additional paths to directories following the standard libXXX.so
# or libXXX.a naming scheme. You can specify full paths or paths relative
# to the Makefile. The paths included are not parsed recursively, so
# include all of the paths where libraries must be found. Directories where
# source files were specified are automatically included.
ifeq ($(shell uname -p), x86)
LIBPATHS = $(shell findpaths -a x86 B_FIND_PATH_DEVELOP_LIB_DIRECTORY)
else
LIBPATHS = $(shell findpaths B_FIND_PATH_DEVELOP_LIB_DIRECTORY)
endif
# Additional paths to look for system headers. These use the form
# "#include <header>". Directories that contain the files in SRCS are
# NOT auto-included here.
# Additional paths to look for system headers. These use the form
# "#include <header>". Directories that contain the files in SRCS are
# NOT auto-included here.
ifeq ($(shell uname -p), x86)
SYSTEM_INCLUDE_PATHS = \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/interface) \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/shared) \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/tracker) \
$(shell findpaths -a x86 -e B_FIND_PATH_HEADERS_DIRECTORY scintilla)
else
SYSTEM_INCLUDE_PATHS = \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/interface) \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/shared) \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/tracker) \
$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY scintilla)
endif
# Additional paths paths to look for local headers. These use the form
# #include "header". Directories that contain the files in SRCS are
# automatically included.
LOCAL_INCLUDE_PATHS =
# Specify the level of optimization that you want. Specify either NONE (O0),
# SOME (O1), FULL (O2), or leave blank (for the default optimization level).
OPTIMIZE :=
# Specify the codes for languages you are going to support in this
# application. The default "en" one must be provided too. "make catkeys"
# will recreate only the "locales/en.catkeys" file. Use it as a template
# for creating catkeys for other languages. All localization files must be
# placed in the "locales" subdirectory.
LOCALES = en sv
# Specify all the preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any) to
# use. For example, setting DEFINES to "DEBUG=1" will cause the compiler
# option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass
# "-DDEBUG" on the compiler's command line.
DEFINES =
# Specify the warning level. Either NONE (suppress all warnings),
# ALL (enable all warnings), or leave blank (enable default warnings).
WARNINGS = ALL
# With image symbols, stack crawls in the debugger are meaningful.
# If set to "TRUE", symbols will be created.
SYMBOLS := TRUE
# Includes debug information, which allows the binary to be debugged easily.
# If set to "TRUE", debug info will be created.
DEBUGGER := TRUE
# Specify any additional compiler flags to be used.
COMPILER_FLAGS = -std=c++17
# Specify any additional linker flags to be used.
LINKER_FLAGS =
# Specify the version of this binary. Example:
# -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL"
# This may also be specified in a resource.
APP_VERSION :=
# (Only used when "TYPE" is "DRIVER"). Specify the desired driver install
# location in the /dev hierarchy. Example:
# DRIVER_PATH = video/usb
# will instruct the "driverinstall" rule to place a symlink to your driver's
# binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will
# appear at /dev/video/usb when loaded. The default is "misc".
DRIVER_PATH =
## Include the Makefile-Engine
DEVEL_DIRECTORY := \
$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
include $(DEVEL_DIRECTORY)/etc/makefile-engine