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| 1 | +//: Playground - noun: a place where people can play |
| 2 | + |
| 3 | +import UIKit |
| 4 | +import simd |
| 5 | + |
| 6 | +let boxMin = vector_double3(0, 2, 6) |
| 7 | +let boxMax = vector_double3(5, 10, 9) |
| 8 | +let box = Box(boxMin: boxMin, boxMax: boxMax) |
| 9 | +var octree = Octree<Int>(boundingBox: box, minimumCellSize: 5.0) |
| 10 | +var five = octree.add(5, at: vector_double3(3,4,8)) |
| 11 | +octree.add(8, at: vector_double3(3,4,8.2)) |
| 12 | +octree.add(10, at: vector_double3(3,4,8.2)) |
| 13 | +octree.add(7, at: vector_double3(2,5,8)) |
| 14 | +octree.add(2, at: vector_double3(1,6,7)) |
| 15 | + |
| 16 | +var cont = octree.elements(at: vector_double3(3,4,8.2)) |
| 17 | +octree.remove(8) |
| 18 | +octree.elements(at: vector_double3(3,4,8)) |
| 19 | + |
| 20 | +let boxMin2 = vector_double3(1,3,7) |
| 21 | +let boxMax2 = vector_double3(4,9,8) |
| 22 | +let box2 = Box(boxMin: boxMin2, boxMax: boxMax2) |
| 23 | +box.isContained(in: box2) |
| 24 | +box.intersects(box2) |
| 25 | + |
| 26 | +let boxMin3 = vector_double3(3,8,8) |
| 27 | +let boxMax3 = vector_double3(10,12,20) |
| 28 | +let box3 = Box(boxMin: boxMin3, boxMax: boxMax3) |
| 29 | +box3.intersects(box3) |
| 30 | + |
| 31 | +octree.elements(in: box) |
| 32 | +octree.elements(in: box2) |
| 33 | +print(octree) |
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