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interface.py
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158 lines (127 loc) · 5.85 KB
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################################################################################
# Copyright (C) 2012-2013 Leap Motion, Inc. All rights reserved. #
# Leap Motion proprietary and confidential. Not for distribution. #
# Use subject to the terms of the Leap Motion SDK Agreement available at #
# https://developer.leapmotion.com/sdk_agreement, or another agreement #
# between Leap Motion and you, your company or other organization. #
################################################################################
import os, sys, inspect, thread, time, rockets
src_dir = os.path.dirname(inspect.getfile(inspect.currentframe()))
arch_dir = '../lib/x64' if sys.maxsize > 2**32 else '../lib/x86'
sys.path.insert(0, os.path.abspath(os.path.join(src_dir, arch_dir)))
import Leap
from Leap import CircleGesture, KeyTapGesture,ScreenTapGesture, SwipeGesture
from rockets import *
class SampleListener(Leap.Listener):
finger_names = ['Thumb', 'Index', 'Middle', 'Ring', 'Pinky']
bone_names = ['Metacarpal', 'Proximal', 'Intermediate', 'Distal']
state_names = ['STATE_INVALID', 'STATE_START', 'STATE_UPDATE', 'STATE_END']
def on_init(self, controller):
print "Initialized"
def on_connect(self, controller):
print "Connected"
# Enable gestures
controller.enable_gesture(Leap.Gesture.TYPE_CIRCLE);
controller.enable_gesture(Leap.Gesture.TYPE_SWIPE);
def on_disconnect(self, controller):
# Note: not dispatched when running in a debugger.
print "Disconnected"
def on_exit(self, controller):
print "Exited"
def on_frame(self, controller):
# Get the most recent frame and report some basic information
frame = controller.frame()
# print "Frame id: %d, timestamp: %d, hands: %d, fingers: %d, tools: %d, gestures: %d" % (
# frame.id, frame.timestamp, len(frame.hands), len(frame.fingers), len(frame.tools), len(frame.gestures()))
# Get hands
for hand in frame.hands:
handType = "Left hand" if hand.is_left else "Right hand"
# print " %s, id %d, position: %s" % (
# handType, hand.id, hand.palm_position)
# Get the hand's normal vector and direction
normal = hand.palm_normal
direction = hand.direction
# Calculate the hand's pitch, roll, and yaw angles
# print " pitch: %f degrees, roll: %f degrees, yaw: %f degrees" % (
# direction.pitch * Leap.RAD_TO_DEG,
# normal.roll * Leap.RAD_TO_DEG,
# direction.yaw * Leap.RAD_TO_DEG)
# Get arm bone
arm = hand.arm
# print " Arm direction: %s, wrist position: %s, elbow position: %s" % (
# arm.direction,
# arm.wrist_position,
# arm.elbow_position)
# Get fingers
# for finger in hand.fingers:
# print " %s finger, id: %d, length: %fmm, width: %fmm" % (
# self.finger_names[finger.type()],
# finger.id,
# finger.length,
# finger.width)
# Get gestures
for gesture in frame.gestures():
if gesture.type == Leap.Gesture.TYPE_CIRCLE:
circle = CircleGesture(gesture)
# Determine clock direction using the angle between the pointable and the circle normal
if circle.pointable.direction.angle_to(circle.normal) <= Leap.PI/2:
clockwise = True
else:
clockwise = False
if handType == "Left hand":
if clockwise:
up(100)
time.sleep(0.1)
else:
down(100)
time.sleep(0.1)
else:
if clockwise:
right(100)
time.sleep(0.1)
else:
left(100)
time.sleep(0.1)
# print " Circle id: %d, %s, progress: %f, radius: %f, angle: %f degrees, %s" % (
# gesture.id, self.state_names[gesture.state],
# circle.progress, circle.radius, swept_angle * Leap.RAD_TO_DEG, clockwiseness)
if gesture.type == Leap.Gesture.TYPE_SWIPE:
swipe = SwipeGesture(gesture)
if swipe.direction[0] < -0.8:
fire()
time.sleep(1)
elif swipe.direction[0] > 0.8:
reload()
print "reloaded!"
time.sleep(1)
# print " Swipe id: %d, state: %s, position: %s, direction: %s, speed: %f" % (
# gesture.id, self.state_names[gesture.state],
# swipe.position, swipe.direction, swipe.speed)
# if not (frame.hands.is_empty and frame.gestures().is_empty):
# print ""
def state_string(self, state):
if state == Leap.Gesture.STATE_START:
return "STATE_START"
if state == Leap.Gesture.STATE_UPDATE:
return "STATE_UPDATE"
if state == Leap.Gesture.STATE_STOP:
return "STATE_STOP"
if state == Leap.Gesture.STATE_INVALID:
return "STATE_INVALID"
def main():
# Create a sample listener and controller
listener = SampleListener()
controller = Leap.Controller()
# Have the sample listener receive events from the controller
controller.add_listener(listener)
# Keep this process running until Enter is pressed
print "Press Enter to quit..."
try:
sys.stdin.readline()
except KeyboardInterrupt:
pass
finally:
# Remove the sample listener when done
controller.remove_listener(listener)
if __name__ == "__main__":
main()