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main.cpp
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#include <SFML/Graphics.hpp>
#include <stdio.h>
#include <iostream>
#include <direct.h>
#include "Player.h"
#include "Ball.h"
// both go on heap
// new -> delete
// malloc -> free
int main() {
sf::RenderWindow window(sf::VideoMode(800, 600), "Ping Pong Application");
sf::Clock clock;
unsigned int time_ui = unsigned int(time(NULL));
srand(time_ui);
Player player = Player(sf::Vector2f(-50, -250), sf::Vector2f(10,100));
Player enemy = Player(sf::Vector2f(-750, -250), sf::Vector2f(10, 100));
Ball ball = Ball(sf::Vector2f(-400,-300), 10);
sf::RectangleShape midline = sf::RectangleShape(sf::Vector2f(6, 600));
midline.setOrigin(sf::Vector2f(-403, 0));
sf::Text playerScore;
sf::Text enemyScore;
sf::Font font;
font.loadFromFile("OpenSans-Regular.ttf");
playerScore.setFont(font);
playerScore.setFillColor(sf::Color::White);
playerScore.setCharacterSize(60);
playerScore.setOrigin(sf::Vector2f(-300, -50));
enemyScore.setFont(font);
enemyScore.setFillColor(sf::Color::White);
enemyScore.setCharacterSize(60);
enemyScore.setOrigin(sf::Vector2f(-500, -50));
float yInput = 0.0f;
while (window.isOpen()) {
sf::Event event;
// float yInput = 0.0f;
while (window.pollEvent(event)) {
switch (event.type) {
case sf::Event::Closed:
window.close();
break;
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::W) {
yInput = 1.0f;
}
else if (event.key.code == sf::Keyboard::S) {
yInput = -1.0f;
}
break;
case sf::Event::KeyReleased:
if (event.key.code == sf::Keyboard::W || event.key.code == sf::Keyboard::S) {
yInput = 0;
}
break;
}
}
playerScore.setString(sf::String(std::to_string(player.GetScore())));
enemyScore.setString(sf::String(std::to_string(enemy.GetScore())));
sf::Time elapsedTime = clock.restart();
float timeDelta = elapsedTime.asSeconds();
player.Move(sf::Vector2f(0, yInput * 500 * timeDelta));
player.Restrict(sf::Vector2f(-800, -400), sf::Vector2f(0, 0));
ball.Update(timeDelta);
ball.Bounce(sf::Vector2f(-800, -600), sf::Vector2f(0, 0));
enemy.AI(ball.GetPosition(), ball.GetVelocity(), timeDelta);
enemy.Restrict(sf::Vector2f(-800, -400), sf::Vector2f(0, 0));
if (ball.GetPosition().x > 0) {
enemy.IncreaseScore();
ball.ResetPosition();
}
if (ball.GetPosition().x < -800) {
player.IncreaseScore();
ball.ResetPosition();
}
if (ball.GetShape().getGlobalBounds().intersects(player.GetShape().getGlobalBounds())) {
ball.SetVelocitySign(false);
ball.MultiplySpeed(1.2f);
}
if (ball.GetShape().getGlobalBounds().intersects(enemy.GetShape().getGlobalBounds())) {
ball.SetVelocitySign(true);
ball.MultiplySpeed(1.2f);
}
window.clear();
window.draw(playerScore);
window.draw(enemyScore);
window.draw(player.GetShape());
window.draw(enemy.GetShape());
window.draw(midline);
window.draw(ball.GetShape());
window.display();
}
return 0;
}