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Description
I tried compiling this in VS and errored.
In Patches/RoadEditor/RoadEditorMainPanel_Patch.cs, an argument is missing to InstantiatePrefab
Fix which worked for me:
if(elevationInfo != null) {
elevationInfo = AssetEditorRoadUtils.InstantiatePrefab(elevationInfo, true);
}
In Data/NetworkExtensions/PropRenderData.cs, an argument is missing for RenderInstance
A boolean should be added at the end.
Fix:
global::TreeInstance.RenderInstance(cameraInfo, variation, currentData.Position, scale, brightness, RenderManager.DefaultColorLocation, true);
I have managed to build RoadBuilder mod using the mod compiled after these changes and it works in game.
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