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Mouse.js
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/**
* Controls mouse input
*/
// Mouse position
var mouseX = 0;
var mouseY = 0;
// Offsets for drawing canvas and detecting input
var y = c.offsetTop;
var Yoffset = y;
var Xoffset = 5;
// Define functions to be called on mouse clicks
c.addEventListener('mousedown', moveState, false);
c.addEventListener('mouseup', stopMoveState, false);
c.onmousemove = updateMousePos;
var numStates = 0;
var clickedState = null;
var tranStartState = null;
var selectedState = null;
var selectedTran = null;
// Called on mouseDown event
function moveState(e){
handleEvent(e);
if( selectedState != null && pm == PlacementMode.STATE && selectedTran == null){
selectedState.moving = true;
}
}
// Called on mouseUp event
function stopMoveState(e){
if( selectedState != null && pm == PlacementMode.STATE ){
selectedState.moving = false;
}
}
// Called on any mouse Click
function handleEvent(e){
var evt = e ? e:window.event;
var clickX=0, clickY=0;
// Determine location of click
if ((evt.clientX || evt.clientY) &&
document.body &&
document.body.scrollLeft!=null) {
clickX = evt.clientX + $(window).scrollLeft();
clickY = evt.clientY + $(window).scrollTop();
clickX -= Xoffset;
clickY -= Yoffset;
clickedState = null;
// Check each state
for(var i=0;i<numStates;i++){
var tempState = Qstates[i];
// Successful click on a state
if(distance(tempState.x,tempState.y,clickX,clickY) < 42){
console.log("State " + tempState.label + " clicked");
clickedState = Qstates[i];
break;
}
}
// A state is already selected
if( selectedState != null){
// Check transitions belonging to selected state
for(var j=0; j < selectedState.tranList.length; j++){
tempTran = selectedState.tranList[j];
// Successful click on a transition
if( distance( tempTran.entX, tempTran.entY, clickX, clickY) < 30 ){
// DEBUG
//console.log("Transition " + tempTran.character + " from State " + selectedState.label + " clicked");
lastKeyCode = tempTran.character;
selectedTran = tempTran;
if( Turing ){
populateRWS();
}
selectedState.moving = false;
selectedState.toggleSelect();
selectedState = null;
return;
}
}
}
if(pm == PlacementMode.TRANSITION){
if(drawingTran == false){
drawingTran = true;
tranStartState = clickedState;
}
else{
if( clickedState != null && tranStartState != null ){
makeNewTran(tranStartState, clickedState);
clickedState = null;
tranStartState = null;
}
drawingTran = false;
}
}
if(pm == PlacementMode.STATE){
if( selectedState != null ){
console.log(selectedState.label);
selectedState.toggleSelect();
selectedState = null;
}
if( clickedState == null ){
numStates += 1;
var newState;
if( Turing ){
newState = new TuringState(clickX,clickY, numStates);
}
else{
newState = new State(clickX,clickY, numStates);
}
Qstates.push(newState);
clearAccepted();
}
else{
selectedState = clickedState;
selectedState.toggleSelect();
selectedTran = null;
if(Turing){
document.getElementById('RWS').style.visibility = "hidden";
}
}
}
}
// DEBUG
// alert (evt.type.toUpperCase() + ' mouse event:'
// +'\n pageX = ' + clickX
// +'\n pageY = ' + clickY
// +'\n clientX = ' + evt.clientX
// +'\n clientY = ' + evt.clientY
// +'\n screenX = ' + evt.screenX
// +'\n screenY = ' + evt.screenY
// );
return false;
}
// Updates the variables tracking the mouse's position
function updateMousePos(e){
y = c.offsetTop;
Yoffset = y;
Xoffset = 5;
mouseX = e.clientX -= Xoffset;
mouseY = e.clientY -= Yoffset;
}
// Make a new transition with start and end states as params
function makeNewTran( start, end ){
var newTran = new Transition(start, end);
if( Turing ){
newTran.writeCharacter = Alphabet[0];
newTran.tapeShift = 0;
}
start.addTransition(newTran);
clearAccepted();
}
// removes selcted objects from the machine
function deleteSelected(){
// If current selection is a state
if( selectedState != null ){
console.log("Deleting State " + selectedState.label);
selectedState.destroy();
selectedState = null;
numStates -= 1;
}
// If current selection is a transition
if( selectedTran != null ){
console.log("Deleting Transition " + selectedTran.character);
selectedTran.destroy();
}
}