AudioStore saves blobs to IndexedDB and streams small chunks just-in-time.
This has the effect of significantly reducing memory usage of audio-intensive applications, because only a few seconds of audio needs to be loaded into
memory at a time.
Launch the demo with npm start and visit http://localhost:8000.
Generic IndexedDB wrapper. Doesn't care about audio, just gets/sets data.
Audio-aware storage interface. Takes AudioBuffer instances, breaks them
into chunks, and saves them to with db.js.
Allows consumers to read AudioBuffers of arbitrary length and position
by reading multiple chunks out of db.js and stitching them together.
Essentially, consumers of AudioStore don't need to care about how things
are stored. They simply ask for an AudioBuffer of a given length and offset,
and AudioStore will make one on the fly.
Responsible for loading an audio asset via AJAX, saving it to an AudioStore,
and then streaming audio back out of the AudioStore.
When the in-memory buffer starts to get low, it requests a new AudioBuffer
from the AudioStore and schedules playback with sample-level accuracy.
The idea is that this only holds about ~10s of audio in memory at any given time.
Responsible for managing and synchronizing multiple Streamer instances.
Provides a nearly identical API to Streamer so that it can be used with
a Player instance.
The UI for a Streamer or StreamCoordinator. Pretty standard stuff.