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HasQuarterState.cs
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HasQuarterState.cs
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using System;
namespace StatePattern
{
public class HasQuarterState : IState
{
private GumballMachine Machine { get; }
readonly Random _random = new Random(DateTime.Now.Millisecond);
public HasQuarterState(GumballMachine gumballMachine)
{
Machine = gumballMachine;
}
public void InsertQuarter()
{
Console.WriteLine("Can't insert more than one");
}
public void EjectQuarter()
{
Console.WriteLine("Quarter returned");
Machine.State = Machine.NoQuarterState;
}
public void TurnCrank()
{
Console.WriteLine("You turned the crank");
var winner = _random.Next(10);
if ((winner == 5) && (Machine.Count > 1))
Machine.State = Machine.WinnerState;
else
{
Machine.State = Machine.SoldState;
}
}
public void Dispense()
{
Console.WriteLine("Can't do that");
}
}
}