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GraphSearch.cpp
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#include <iostream>
#include <queue>
#include <vector>
#define MAX_VERTICES 6 // Maximum number of vertices in the graph
// Structure that defines each Vertex of the Graph
struct Vertex {
char id;
std::vector<Vertex *> neighbors; // List of neighbors
bool visited;
Vertex(char id) : id(id), visited(false) {}
};
// Creates a vertex and returns it
Vertex *createVertex(char id) { return new Vertex(id); }
// Links two vertices (makes them neighbors)
void linkVertices(Vertex *v1, Vertex *v2) {
v1->neighbors.push_back(v2); // Add v2 as a neighbor of v1
v2->neighbors.push_back(v1); // Add v1 as a neighbor of v2
}
/*
* Depth First Search (DFS)
* Recursively visits neighbors of the starting vertex
*/
int depthFirstSearch(Vertex *start, Vertex *destination, int steps) {
start->visited = true; // Mark the current vertex as visited
if (start == destination)
return steps; // If found, return the distance
for (Vertex *neighbor : start->neighbors) { // Visit all neighbors
if (!neighbor->visited) { // If neighbor hasn't been visited
int result = depthFirstSearch(neighbor, destination, steps + 1);
if (result != -1)
return result; // If destination found, return result
}
}
return -1; // Destination not found
}
/*
* Breadth First Search (BFS)
* Uses a queue to traverse level by level
*/
int breadthFirstSearch(Vertex *start, Vertex *destination) {
std::queue<Vertex *> q;
q.push(start); // Enqueue starting vertex
start->visited = true;
int steps = 0;
while (!q.empty()) {
int qSize = q.size(); // Current queue size (level size)
// Process all vertices at the current level
for (int i = 0; i < qSize; i++) {
Vertex *current = q.front();
q.pop();
if (current == destination)
return steps; // If destination found, return steps
// Enqueue all unvisited neighbors
for (Vertex *neighbor : current->neighbors) {
if (!neighbor->visited) {
neighbor->visited = true;
q.push(neighbor);
}
}
}
steps++; // Increment the level
}
return -1; // Destination not found
}
int main() {
// Create vertices
Vertex *A = createVertex('A');
Vertex *B = createVertex('B');
Vertex *C = createVertex('C');
Vertex *D = createVertex('D');
Vertex *E = createVertex('E');
Vertex *F = createVertex('F');
// Link vertices as per the graph structure
linkVertices(A, B);
linkVertices(A, C);
linkVertices(B, D);
linkVertices(C, D);
linkVertices(B, E);
linkVertices(D, E);
linkVertices(E, F);
linkVertices(D, F);
// Perform Depth First Search
int result = depthFirstSearch(A, F, 0);
if (result != -1)
std::cout << "DFS - Found. Distance: " << result << std::endl;
else
std::cout << "DFS - Not Found." << std::endl;
// Reset visited status for all vertices
A->visited = false;
B->visited = false;
C->visited = false;
D->visited = false;
E->visited = false;
F->visited = false;
// Perform Breadth First Search
result = breadthFirstSearch(A, F);
if (result != -1)
std::cout << "BFS - Found. Distance: " << result << std::endl;
else
std::cout << "BFS - Not Found." << std::endl;
return 0;
}