Moving preexisting SDL-based formats to KDL #394
ZILtoid1991
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Could you explain more about the things you're running into trouble with?
(Also, by "SDL-based", do you mean SDLang? There's a bunch of formats using the acronym "SDL", so I'm just making sure.) |
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My game engine (PixelPerfectEngine) uses multiple SDL-based formats for configuration, map data, etc., and I find the SDL-based approach a bit lacking at certain things. Originally I wanted to write my own solution, but after seeing this format, I'm thinking on moving to this one instead. My only gripes so far are the lack of mention of the namespaces (used for nodes, not used for attributes), and no anonymous nodes (used in certain situations as mass-data storage), I don't know if I should break some rules with my own implementation for D (which is likely the current biggest user of SDL for its package manager dub), or do some adjustments to my own formats besides getting rid of the occasional
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