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Code for some film projects

Public trailer that feature my professional work (2015-2018)

Contact: https://www.linkedin.com/in/katrinschmid

Code for some older (mostly before 2011) projects over the last years

Maya

-Height / Terrain/ Y axis constraint for Maya, C++ Source

A Y-axis terrain constraint that uses Maya’s raytrace api for crowds in the view port. Last tested with Maya 2015. Includes test scene up in test/data and visual studio project Test scene

-Paintable smooth deformer for Maya, C ++ Source

There is also a version of this deformer on github maintained by david behren https://github.com/davidrbehrens/maya

-Cell noise texture for Maya, Python API Source

-TextureChecker for Kickstand openPipeline (2009) or "plain Maya", pyQT gui Source

Houdini

-Technodolly camera crane data translator Command line, User docs (.pdf)

-Mantra geo procedural (2010), Source

-VEX Shading procedural: Layered Road shader, Source Test scene

Nuke (2011)

-Cell noise node, C ++, Source Node

Renderman, RSL (2009/10)

-Simple soap bubble shader, RSL, Source

Test scene