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When HP are temporarily modified on DNDBeyond (Aid, Specter, etc), this should change the Temp Max HP, not adjust the Maximum Hitpoints.
DBDBeyond:
Foundry:
The text was updated successfully, but these errors were encountered:
That's incorrect, temp HP is not the same as HP. You can literally see in your first screenshot how "Temp HP" is marked as 0 in D&D Beyond.
If you get hit, you lose the temp HP but cannot regain it, while your hit point maximum being increased by Aid would allow you to heal back to the new maximum for the duration of the spell. Spectre monster would lower your hitpoint maximum, that doesn't make it negative temp HP either.
I think you misunderstand the concept of temp HP and how modifying a character's maximum HP works in D&D 5e.
Ah, I see, thanks for the clarification, I misunderstood the original request, and I hadn't understood the "Temp Max HP" (understood it as "Max Temp HP" which doesn't make sense, lol). I think it was a recent addition to the dnd5e system (at least, it wasn't a thing when I implemented the original hp syncing feature.
When HP are temporarily modified on DNDBeyond (Aid, Specter, etc), this should change the Temp Max HP, not adjust the Maximum Hitpoints.
DBDBeyond:
Foundry:
The text was updated successfully, but these errors were encountered: