💡 Summary
Improve the frontend/public/games/Tower of Hanoi by introducing scalable state management, dynamic disk generation, optimized rendering, accessibility support, centralized configuration constants and stronger win state validation to improve scalability, rendering efficiency, accessibility and maintainability.
🔍 Problem Statement
The current implementation is tightly coupled to a fixed 3disk setup and relies on full DOM rerendering after every move. Also, the game lacks accessibility and interaction support, containing multiple hardcoded values (magic numbers) and performs weak win condition validation that only checks disk count instead of actual order integrity.
🧩 Proposed Solution
- Replace hardcoded values with configurable constants.
- Separate game state from rendering logic
- Avoid the rebuilding of full DOM after every move.
- Improve the win validation by checking solved disk order.
✅ Checklist
💡 Summary
Improve the
frontend/public/games/Tower of Hanoiby introducing scalable state management, dynamic disk generation, optimized rendering, accessibility support, centralized configuration constants and stronger win state validation to improve scalability, rendering efficiency, accessibility and maintainability.🔍 Problem Statement
The current implementation is tightly coupled to a fixed 3disk setup and relies on full DOM rerendering after every move. Also, the game lacks accessibility and interaction support, containing multiple hardcoded values (magic numbers) and performs weak win condition validation that only checks disk count instead of actual order integrity.
🧩 Proposed Solution
✅ Checklist