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Kirby's Dreamland 2 in particular appears to make heavy use of dynamic source code written to RAM. Being able to label these jump points would improve jp and call legibility.
The text was updated successfully, but these errors were encountered:
Kirby's Dreamland 2 in particular appears to make heavy use of dynamic source code written to RAM. Being able to label these jump points would improve jp and call legibility.
The text was updated successfully, but these errors were encountered: