If uncapped velocity builds are going to be part of the game, not necessary as a default config, but as something that is supported in general. I do think there is one mayor issue that needs to be resolved.
This issue is the vector assist problem. It tries to map the ship to a speed, but since the speed is unreasonably high, it will accelerate fa on users to uncontrollable speeds. The obvious option is adding a flight assist targeted speed modifier, that brings that speed down to more manageable levels. Maybe a bit against the spirit of managing it yourself, but it probably is more important that fa-on players also have a good experience.
The only problem is that if this modifier is handled as a flight parameter, It could be (ab)used as a fa-off check by mapmakers. Maybe good for maps that are expressly for teaching fa-off for example, maybe toxic if used differently. I think you should have final say in how that is handled.
I'm willing to be the one writing the code for this one of course, should be relatively easy, and I know this part of the code.
If uncapped velocity builds are going to be part of the game, not necessary as a default config, but as something that is supported in general. I do think there is one mayor issue that needs to be resolved.
This issue is the vector assist problem. It tries to map the ship to a speed, but since the speed is unreasonably high, it will accelerate fa on users to uncontrollable speeds. The obvious option is adding a flight assist targeted speed modifier, that brings that speed down to more manageable levels. Maybe a bit against the spirit of managing it yourself, but it probably is more important that fa-on players also have a good experience.
The only problem is that if this modifier is handled as a flight parameter, It could be (ab)used as a fa-off check by mapmakers. Maybe good for maps that are expressly for teaching fa-off for example, maybe toxic if used differently. I think you should have final say in how that is handled.
I'm willing to be the one writing the code for this one of course, should be relatively easy, and I know this part of the code.