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card.cpp
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/*
* This file is part of Freecell.
*
* Freecell is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Freecell is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freecell. If not, see <http://www.gnu.org/licenses/>.
*/
#include "card.h"
#include "cardwidget.h"
#include "cardproxy.h"
#include "board.h"
#include <QPropertyAnimation>
#include <iostream>
#include <sstream>
/*!
* \brief Constructor
* \param color The color of the card
* \param value The value of the card
* \param board The board of the game
*/
Card::Card(cardcolor color, cardvalue value, Board* board) : AbstractCardHolder()
{
mChild = 0;
mColor = color;
mValue = value;
mBoard = board;
mIsOnAceSpot = false;
mSelected = false;
mWidget = new CardWidget();
mWidget->setText(getLabel());
mWidget->setColor(getColor());
setSelected(false);
mProxy = new CardProxy(this);
mProxy->setWidget(mWidget);
mBoard->addItem(mProxy);
}
/*!
* \brief Get a string for displaying the card's identity
* \return QString
*/
QString Card::getLabel()
{
return getValueName() + " of " + getColorName();
}
/*!
* \brief Change the parent of the card and update the position accordingly
* \param parent The new parent
* \param animate If set to true, the position will change through an animation
*/
void Card::setParent(AbstractCardHolder* parent, bool animate)
{
if (mParent) {
mParent->setChild(0);
}
mParent = parent;
if (mParent) {
mParent->setChild(this);
updatePosition(animate);
mBoard->unselectCard();
}
}
/*!
* \brief Get the number of cards stacked over this one
* \return int
*/
int Card::countChildren()
{
if (mChild == 0) {
return 0;
}
return mChild->countChildren() + 1;
}
/*!
* \brief Check if a card can be stacked over this one
* \param card The card to check
* \return boolean
*/
bool Card::canStackCard(Card* card)
{
return isStackable() && getChild() == 0 && card->isMovable() && isValidParentOf(card);
}
/*!
* \brief Check if the card can receive other cards over itself
* \return boolean
*/
bool Card::isStackable()
{
return mParent->isStackable();
}
/*!
* \brief Check if the card can be moved from its current spot
* \return boolean
*/
bool Card::isMovable()
{
if (mIsOnAceSpot) {
return false;
}
if (mChild == 0) {
return true;
}
return isValidParentOf(mChild) && mChild->isMovable() && mBoard->hasEnoughFreecells(countChildren() + 1);
}
/*!
* \brief Check if a given card's color and value allows it to be stacked over this one
* \param card The card to check
* \return
*/
bool Card::isValidParentOf(Card* card)
{
if (card == 0) {
return true;
}
if (mIsOnAceSpot) {
return getValue() - card->getValue() == -1 && card->getColor() == getColor();
}
return getValue() - card->getValue() == 1 && card->getBlackRedColor() != getBlackRedColor();
}
/*!
* \brief The the "ace spot" flag of the card
* The flag is used for the stacking behaviour, as ace spot only receive card of the same colour
* in ascendant order
* \param on The new value
*/
void Card::setOnAceSpot(bool on)
{
mIsOnAceSpot = on;
}
/*!
* \brief Getter for the "ace spot" flag
* \return boolean
*/
bool Card::isOnAceSpot()
{
return mIsOnAceSpot;
}
/*!
* \brief Get the value of this card as a string
* \return QString
*/
QString Card::getValueName()
{
QString cardValue = "";
switch (mValue) {
case ACE:
cardValue = "ACE";
break;
case JACK:
cardValue = "JACK";
break;
case QUEEN:
cardValue = "QUEEN";
break;
case KING:
cardValue = "KING";
break;
default:
std::stringstream ss;
ss << mValue;
cardValue = ss.str().c_str();
break;
}
return cardValue;
}
/*!
* \brief Get the color of this card as a string
* \return QString
*/
QString Card::getColorName()
{
QString colorName = "";
switch (mColor) {
case HEARTS:
colorName = "HEARTS";
break;
case DIAMONDS:
colorName = "DIAMONDS";
break;
case SPADES:
colorName = "SPADES";
break;
case CLUBS:
colorName = "CLUBS";
break;
}
return colorName;
}
cardvalue Card::getValue()
{
return mValue;
}
cardcolor Card::getColor()
{
return mColor;
}
/*!
* \brief Convert the color of the card to the "real" (red or black) color
* \return 1 or 2
*/
char Card::getBlackRedColor()
{
if (mColor == HEARTS || mColor == DIAMONDS) {
return 1;
}
return 2;
}
QPoint Card::getChildPosition()
{
QPoint pos = getPosition();
int x = pos.x();
int y = pos.y();
if (!mIsOnAceSpot) {
y += + CardWidget::HEIGHT / 8;
}
return QPoint(x, y);
}
/*!
* \brief Get the position of the card in board coordinates
* \return QPoint
*/
QPoint Card::getPosition()
{
return mPosition;
}
void Card::animatePosition(QPoint pos)
{
mPosition = pos;
setZIndex(100);
QPropertyAnimation *animation = new QPropertyAnimation(mWidget, "pos");
animation->setDuration(100);
animation->setStartValue(mWidget->pos());
animation->setEndValue(mPosition);
animation->start(QAbstractAnimation::DeleteWhenStopped);
QObject::connect(animation, SIGNAL(finished()), this, SLOT(resetZIndex()));
if (mChild) {
mChild->updatePosition(true);
}
}
/*!
* \brief Change the position of the card and its children to pos
* \param pos The new position
*/
void Card::setPosition(QPoint pos)
{
mPosition = pos;
mWidget->move(mPosition);
if (mChild) {
mChild->updatePosition();
}
}
/*!
* \brief Replace the card to its expected position
* \param animate Flag for animating the position update
*/
void Card::updatePosition(bool animate)
{
if (animate) {
animatePosition(mParent->getChildPosition());
} else {
setPosition(mParent->getChildPosition());
setZIndex(mParent->getZIndex() + 1);
}
}
/*!
* \brief Get the minimum zindex for the card to be visible over all its children
* \return int
*/
int Card::getTopZIndex()
{
if (mChild) {
return mChild->getTopZIndex();
}
return getZIndex() + 1;
}
/*!
* \brief Getter for the zindex of the card
* \return int
*/
int Card::getZIndex()
{
return mProxy->zValue();
}
/*!
* \brief Set the zindex of the card
* \param index The new value
* \param cascade If set to true, the children are also updated
*/
void Card::setZIndex(int index, bool cascade)
{
mProxy->setZValue(index);
if (mChild && cascade) {
mChild->setZIndex(index + 1);
}
}
void Card::resetZIndex()
{
setZIndex(mParent->getZIndex() + 1);
}
/*!
* \brief Display the card
*/
void Card::show()
{
mWidget->show();
}
/*!
* \brief Hide the card
*/
void Card::hide()
{
mWidget->hide();
}
void Card::select()
{
mBoard->selectCard(this);
}
/*!
* \brief Update the card design so it is selected or not
* \param selected The new sselected status
*/
void Card::setSelected(bool selected)
{
mSelected = selected;
if (mSelected) {
mWidget->setStyleSheet("CardWidget {background-color:white;border: 2px solid yellow;border-radius:5px;}");
} else {
mWidget->setStyleSheet("CardWidget {background-color:white;border: 2px solid black;border-radius:5px;}");
}
}
/*!
* \brief Check if the card is selected
* \return boolean
*/
bool Card::isSelected()
{
return mSelected;
}
/*!
* \brief Attempt automatic move with this card
* \see Board::automaticMove()
*/
void Card::automaticMove()
{
mBoard->automaticMove(this);
}