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CHANGES.txt
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[0.6.5]
[0.6.4]
* Several fixes to triangulation and subdivision operations.
* Added a method for subdividing meshes consistently to a given grid (subdivide_to_grid()).
* Added metadata to GeoJSON export.
* Support for combining by groups (eg material) and generate batched object indices and metadata.
* Support for metadata removal in OSM pipeline.
* Added to OSM: windows and doors to buildings, swimming pools, rocks.
[0.6.3]
* Initial splatmap and heightmap generation and export support.
* Added SVG icons in 3D.
* Support for non EUDEM v1.1 (non fixed northing transforms), and correct DEM tile calculation from a WGS84 point.
* Intersection resolution now correctly uses weight after count for resolving type.
* Texture automatic resize options.
* Initial support for crosswalks.
* Added more default materials and terrains, flowers and grass.
* Improving intersection resolution with continuity and elevation (still WIP).
[0.6.1]
* Added cache clearing command line option.
[0.6.0]
* Basic (draft) support for stairs.
* Added state caching support to pipelines.
* Added support for skipping sections in pipelines (for options).
* Added support for amenity:drinking_water.
* Added extrude_along() method to extrude along paths.
* Added profiling option.
* Initial support and concept for locale-based config and global config.
[0.5.0]
* Fixed extrusion of convex or areas with holes (added extrude_subtract method).
* Added pipeline and tasks support.
* Added selectors language (overpass-like).
* Added WMS client and orthophoto pipeline steps.
* Added mapillary support and sample pipeline steps.
* Added mesh combine method (and used to simplify tree structure).
* Added --catalog-overwrite and --catalog-ignore options.
* Added --renderer option (pyrender and pyglet options).
[0.4.4]
* Added initial support for building parts.
* Added tables and patio umbrellas.
* Added texture and texture atlas support.
* Added textured traffic signs.
* Introduced command line script form OSM build (accepts center coordinates).
* Initial features wishlist resolved.
* Added SVG and PNG export support for 2D.
* Several improvements and fixes to exporters.
* Added support for lights (exported as instances with marker) and ddd:static.
* Added export tree to JSON support.
* Primitive colliders (AABox) and colliders export.
* Added export mesh/markers command line switches.
* Improved water handling (an underwater terrain is now generated).
[0.4.3]
* Fixed riverbanks.
* Using PBF+osmconvert+osmtogeojson in 1 file (resolves larger areas: rivers).
* Export catalog command line support, also export markers or not.
* Added catalog support.
* Added osmops for item placement.
* Fixed bug in intersects() causing false negatives.
* Improved walls and areas (inner areas removed, buildings removed from walls...).
* Texts on both sides of bus stops.
* Sport pitch lines (draft for football).
[0.4.2]
* Introducing UV mapping (cubic).
* OSM using catalog and instances for fountains, trees, lamps, traffic lights.
* Added support for instances.
* Introduced catalog system.
* Introduced material libraries.
* Added align helper and grid/axis helper.
* Introducing refactors, object catalog, unified materials.
* Added extrude_step (across geometries, with optional caps).
[0.4.1]
* Added some basic objects: benches, lighthouses, bus stops.
* Added more road lines (sides and lanes).
* Added intersections calculation (draft).
* Exporting OSM amenity and other texts as metadata.
* Exporting materials as metadata.
* Fixed road line UV coordinates (left-right crossing issue).
[0.4.0]
* Added basic font generation.
* Added OSM generation support.
* Added UV support.
[0.3.0]
* Using logging API.
* Added (corrected) setup.py.
* Refactored ddd_osm into object oriented.
[0.2.0]
* OSM generation.
* Export metadata.
[0.1.0]
* 2D shapes generation.
* 3D extrusion and primitives.
* Export to GLB.