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Add arm64 support #99

@iMezemz

Description

@iMezemz

building for macOS-arm64 but attempting to link with file built for macOS-x86_64
Undefined symbols for architecture arm64:
"_glfwCreateWindow", referenced from:
_window_create in window.o
"_glfwGetInputMode", referenced from:
_mouse_get_grabbed in window.o
"_glfwGetProcAddress", referenced from:
_window_create in window.o
"_glfwInit", referenced from:
_window_create in window.o
"_glfwMakeContextCurrent", referenced from:
_window_create in window.o
"_glfwPollEvents", referenced from:
_window_loop in window.o
"_glfwSetCursorPosCallback", referenced from:
_window_create in window.o
"_glfwSetErrorCallback", referenced from:
_window_create in window.o
"_glfwSetFramebufferSizeCallback", referenced from:
_window_create in window.o
"_glfwSetInputMode", referenced from:
_mouse_set_grabbed in window.o
"_glfwSetKeyCallback", referenced from:
_window_create in window.o
"_glfwSetMouseButtonCallback", referenced from:
_window_create in window.o
"_glfwSwapBuffers", referenced from:
_window_loop in window.o
"_glfwSwapInterval", referenced from:
_window_create in window.o
"_glfwTerminate", referenced from:
_window_create in window.o
__destroy in window.o
"_glfwWindowHint", referenced from:
_window_create in window.o
"_glfwWindowShouldClose", referenced from:
_window_loop in window.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [game] Error 1

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