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narrative.py
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42 lines (42 loc) · 4.07 KB
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#File containing all narrative text strings
messages = {"bridge":('You are now in the bridge', 'There is a paper clip and toothbrush and stapler'),
"scene1":('You pressed the red button', 'The lights turn on',"You find yourself in a room that you can only assume is the bridge"),
"greenB1":("the green light doesn't actually seem to be a button", "huh"),
"blueB1":('You pressed the blue button, but nothing happens'),
'game_intro': ('You have awoke inside of a room.', 'In it you see three buttons, one red, one blue and one green.', 'What do you do?'),
"halldo":("Well would you look at that it's a hallway", "There's three doors in front of you","Better hope there's something good in one of 'em"),
"stordo":("You're now in storage","Looks like whoever lived here managed to pile up a whole lot of junk"),
"cockdo":("It's the pilots bay", "There must be something useful in here"),
"tank_intro": ("The wall slides open and what looks like the oxygen tank appears before you.","There sure is a lot of steam coming out of it","...that probably isn't good"),
"obsdo":("Woah","The view in here is beautiful", "Oh look there's a telescope"),
"commdo":("There sure are a lot of screens in here","Who even needs all of this?"),
"unlock":("getta da wrencha",""),
"unlock2":("congrats unlocked: made a puzzle", ""),
"20":("75 percent oxygen left",""),
"30":("50 percent oxygen leftt",""),
"40":("25 percent oxygen left",""),
"60":("0 percent oxygen left",""),
"wrench":("You got a wrench","Better hope you're an engineer"),
"neato":("holy motherluvin burrito","Thats a goshdarn NEATO!!!"),
"box1":("Its a box with no opening","who even makes this stuff"),
"box2":("Why does this box have no openings","why do people make these things","what idiot makes things like this"),
"bugbag":("You're...","You're choosing to not think about consuming this","or think about its existence at all"),
"prangle":("off brand","in yo hands","ITS PRANGLES"),
"bluebin":("Oh look more empty useless garbage","no wonder this ships abandoned"),
"drive":("Its a computer harddrive","I mean this is a spaceship","it probably goes to something"),
"tele":("You look out into the void","And find that it is bursting with life and light and beauty", "also, you're pretty sure that eye thing wasn't there before"),
"brido":("You're back in the bridge"," "),
"Ptobrid":("You're back in the bridge",""),
"Ctohall":("Well would you look at that it's a hallway", "There's three doors in front of you","Better hope there's something good in one of 'em"),
"Btohall":("Well would you look at that it's a hallway", "There's three doors in front of you","Better hope there's something good in one of 'em"),
"Hstordo":("You're now in storage","Looks like whoever lived here managed to pile up a whole lot of junk"),
"Otocomm":("There sure are a lot of screens in here","Who even needs all of this?"),
"discslot":("looks like some kind of drive goes here", "the computer won't turn on"),
"discslot2":("woah, it looks like the computer is booting up"),
"locksign": ("well, you've launched yourself into space", "you know you must be suffocating, but strangely you feel fine", "You lock gazes with the abyss..." ),
"airdo": ("You're at the airlock", "this leads to the cold abyss", "probably don't touch that lever"),
"blueB1": ("this button doesn't really seem to indicate anything"),
"greenB1": ("this isn't even a button...", "maybe and indicator light? but what could possibly be goiong right?"),
"winGame":('nice! You fixed the oxygen tank and got the navigation working', "looks like you're headed home...", "wherever that is"),
"loseGame": ("no oxygen left...", "everything's going black..."),
"tankdo": ("here's the oxygen tank")}