-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathScrollController.coffee
814 lines (751 loc) · 28.8 KB
/
ScrollController.coffee
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
# Name: ScrollController
# Version: 1.0.1
# Author: Jesper Bentzen
# Website: http://jesperbentzen.com
# Github: https://github.com/jbentzen/framer-scrollcontroller
# Description: ScrollController is a Framer module that helps you to animate, pin and trigger events based on scroll position.
# Usage: {ScrollController} = require 'ScrollController'
# Class: Controller
class Controller extends Layer
constructor: (options={}) ->
super _.defaults options,
name: options.name ? "."
parent: options.source
width: 0
height: 0
backgroundColor: null
@_source = options.source
@_direction = options.direction ? "vertical"
@_throttle = options.throttle ? 0
@_enabled = options.enabled ? true
Object.defineProperty @, "source",
get: -> return @_source
set: (value) -> throw new Error "source is read only"
Object.defineProperty @, "direction",
get: -> return @_direction
set: (value) -> throw new Error "direction is read only"
Object.defineProperty @, "throttle",
get: -> return @_throttle
set: (value) ->
if typeof value is "number"
@_throttle = value
@_initialise()
else
throw new Error "throttle must be a number larger than or equal 0"
Object.defineProperty @, "enabled",
get: -> return @_enabled
set: (value) ->
if typeof value is "boolean"
@_enabled = value
@refresh()
else
throw new Error "enabled must be a boolean either true or false"
Object.defineProperty @, "scenes",
get: -> return @_scenes
set: (value) -> throw new Error "scenes is read only"
@_scenes = []
@_initialise()
_initialise: =>
@_source.off "change:size", @_onResize
@_source.off "move", @_onMove
@_source.on "change:size", Utils.throttle @_throttle, @_onResize
@_source.on "move", Utils.throttle @_throttle, @_onMove
@refresh()
_onResize: =>
@update()
_onMove: =>
@refresh()
update: ->
if @_enabled is true
scene.update() for scene in @_scenes
refresh: ->
if @_enabled is true
scene.refresh() for scene in @_scenes
scrollTo: (options={}) ->
_element = options.element
_offset = options.offset ? 0
_progress = options.progress ? 0
_animate = options.animate ? undefined
_options = options.options ? undefined
if @_direction is "vertical"
_yPos = 0
_yPos += _element._start+_element._scrollOffset if _element instanceof Scene
_yPos += _element.convertPointToLayer({x:0,y:0}, @_source.content).y+@_source.contentInset.top if _element instanceof Layer and _element !instanceof Scene
_yPos += _progress*_element._duration if typeof _progress is "number" and _element instanceof Scene
_yPos += _offset if typeof _offset is "number"
@_source.scrollToPoint(y:_yPos, _animate, _options)
else if @_direction is "horizontal"
_xPos = 0
_xPos += _element._start+_element._scrollOffset if _element instanceof Scene
_xPos += _element.convertPointToLayer({x:0,y:0}, @_source.content).x+@_source.contentInset.left if _element instanceof Layer and _element !instanceof Scene
_xPos += _progress*_element._duration if typeof _progress is "number" and _element instanceof Scene
_xPos += _offset if typeof _offset is "number"
_yPos = @_source.scrollY
@_source.scrollToPoint(x:_xPos, _animate, _options)
addScene: (options={}) ->
new Scene
source: @_source
controller: @
triggerLayer: options.triggerLayer
needle: options.needle
offset: options.offset
duration: options.duration
reverse: options.reverse
enabled: options.enabled
guide: options.guide
name: options.name
guideNeedleColor: options.guideNeedleColor
guideStartColor: options.guideStartColor
guideEndColor: options.guideEndColor
guideIndent: options.guideIndent
removeScene: (scene, reset) ->
@_scenes.splice(@_scenes.indexOf(scene), 1)
scene._removeGuide(scene._guides[0]) for guide in scene._guides
scene.removeTween(scene._tweens[0], reset) for tween in scene._tweens
scene.removePin(scene._pins[0], reset) for pin in scene._pins
scene.destroy()
remove: (reset) =>
@_source.off "change:size", @_onResize
@_source.off "move", @_onMove
@removeScene(@_scenes[0], reset) for scene in @_scenes
@destroy()
# Class: Scene
class Scene extends Layer
constructor: (options={}) ->
super _.defaults options,
name: options.name ? "."
parent: options.controller
width: 0
height: 0
backgroundColor: null
@_controller = options.controller
@_source = options.source
@_triggerLayer = options.triggerLayer ? undefined
@_needle = options.needle ? 0.5
@_offset = options.offset ? 0
@_duration = options.duration ? 0
@_reverse = options.reverse ? true
@_enabled = options.enabled ? true
@_guide = options.guide ? false
@_guideNeedleColor = options.guideNeedleColor ? "#0066FF"
@_guideStartColor = options.guideStartColor ? "#009933"
@_guideEndColor = options.guideEndColor ? "#FF3333"
@_guideIndent = options.guideIndent ? 20
Object.defineProperty @, "source",
get: -> return @_source
set: (value) -> throw new Error "source is read only"
Object.defineProperty @, "controller",
get: -> return @_controller
set: (value) -> throw new Error "controller is read only"
Object.defineProperty @, "triggerLayer",
get: -> return @_triggerLayer
set: (value) ->
if value instanceof Layer
@_triggerLayer = value
@_initialise()
@update()
@emit "changeValue", {property:"triggerLayer", value:value}
@emit "shift", {reason:"triggerLayer"}
else
throw new Error "triggerLayer cannot be set"
Object.defineProperty @, "needle",
get: -> return @_needle
set: (value) ->
if typeof value is "number" and value >= 0 and value <= 1
@_needle = value
@update()
@emit "changeValue", {property:"needle", value:value}
@emit "shift", {reason:"needle"}
else
throw new Error "duration must be a number between 0 and 1"
Object.defineProperty @, "offset",
get: -> return @_offset
set: (value) ->
if typeof value is "number"
@_offset = value
@update()
@emit "changeValue", {property:"offset", value:value}
@emit "shift", {reason:"offset"}
else
throw new Error "offset must be a number"
Object.defineProperty @, "duration",
get: -> return @_duration
set: (value) ->
if typeof value is "number"
@_duration = value
@update()
@emit "changeValue", {property:"duration", value:value}
@emit "shift", {reason:"duration"}
else
throw new Error "duration must be a number larger than or equal 0"
Object.defineProperty @, "reverse",
get: -> return @_reverse
set: (value) ->
if typeof value is "boolean"
@_reverse = value
@refresh()
@emit "changeValue", {property:"reverse", value:value}
else
throw new Error "reverse must be a boolean either true or false"
Object.defineProperty @, "enabled",
get: -> return @_enabled
set: (value) ->
if typeof value is "boolean"
@_enabled = value
@refresh()
@emit "changeValue", {property:"enabled", value:value}
else
throw new Error "enabled must be a boolean either true or false"
Object.defineProperty @, "guide",
get: -> return @_guide
set: (value) -> throw new Error "guide is read only"
Object.defineProperty @, "progress",
get: -> return @_progress
set: (value) -> throw new Error "progress cannot be set"
Object.defineProperty @, "start",
get: -> return @_start
set: (value) -> throw new Error "sceneStart cannot be set"
Object.defineProperty @, "end",
get: -> return @_end
set: (value) -> throw new Error "sceneEnd cannot be set"
Object.defineProperty @, "needlePos",
get: -> return @_needlePos
set: (value) -> throw new Error "needlePos cannot be set"
Object.defineProperty @, "scrollOffset",
get: -> return @_scrollOffset
set: (value) -> throw new Error "scrollOffset cannot be set"
Object.defineProperty @, "offsetStart",
get: -> return @_offsetStart
set: (value) -> throw new Error "offsetStart cannot be set"
Object.defineProperty @, "offsetEnd",
get: -> return @_offsetEnd
set: (value) -> throw new Error "offsetEnd cannot be set"
Object.defineProperty @, "state",
get: -> return @_state
set: (value) -> throw new Error "state cannot be set"
Object.defineProperty @, "tweens",
get: -> return @_tweens
set: (value) -> throw new Error "tweens cannot be set"
Object.defineProperty @, "pins",
get: -> return @_pins
set: (value) -> throw new Error "pins cannot be set"
@_controller._scenes.push @
@_guides = []
@_tweens = []
@_pins = []
@_initialise()
@_calibrate()
@_addGuide() if @_guide is true
_initialise: ->
if @_triggerLayer
if @_controller._direction is "vertical"
@_triggerLayerContentPos = @_triggerLayer.convertPointToLayer({x:0,y:0}, @_source.content).y
else if @_controller._direction is "horizontal"
@_triggerLayerContentPos = @_triggerLayer.convertPointToLayer({x:0,y:0}, @_source.content).x
else
@_triggerLayerContentPos = 0
_calibrate: ->
if @_controller._direction is "vertical"
_scrollPos = @_source.scrollY
_contentInset = @_source.contentInset.top
_contentLength = @_source.height
else if @_controller._direction is "horizontal"
_scrollPos = @_source.scrollX
_contentInset = @_source.contentInset.left
_contentLength = @_source.width
@_start = @_triggerLayerContentPos+@_offset
@_end = @_start+@_duration
@_needlePos = Utils.round(@_needle*_contentLength)
@_scrollOffset = Utils.round(_contentInset-@_needlePos)
@_offsetStart = @_start+@_scrollOffset
@_offsetEnd = @_offsetStart+@_duration
@_offsetScrollPos = _scrollPos-@_scrollOffset
@refresh()
_addGuide: ->
new Guide
source: @_source
controller: @_controller
scene: @
_removeGuide: (guide) ->
guide._container.destroy()
guide.destroy()
update: ->
if @_enabled is true
_scrollPos = @_source.scrollY if @_controller._direction is "vertical"
_scrollPos = @_source.scrollX if @_controller._direction is "horizontal"
@_calibrate()
@emit "update", {start:@_start, end:@_end, scrollPos:_scrollPos}
guide.update() for guide in @_guides
tween.update() for tween in @_tweens
pin.update() for pin in @_pins
refresh: ->
if @_enabled is true
if @_controller._direction is "vertical"
_scrollPos = @_source.scrollY
_contentInset = @_source.contentInset.top
else if @_controller._direction is "horizontal"
_scrollPos = @_source.scrollX
_contentInset = @_source.contentInset.left
_scrollDir = @_source.direction
@_offsetScrollPos = _scrollPos-@_scrollOffset
@_scrollDist = @_offsetScrollPos if !@_scrollDist
@_isProgressing = @_offsetScrollPos > @_scrollDist
@_scrollDist = @_offsetScrollPos if @_isProgressing
if @_duration isnt 0
if _scrollPos < @_offsetStart
if @_state isnt "before"
@_progress = 0
@emit "progress", {progress:@_progress, state:"before", scrollDir:_scrollDir} if @_state is "during" or @_state is "after"
@emit "start", {progress:@_progress, state:"before", scrollDir:_scrollDir} if @_state is "during"
@emit "leave", {progress:@_progress, state:"before", scrollDir:_scrollDir} if @_state is "during"
@_state = "before"
else if _scrollPos >= @_offsetStart and _scrollPos < @_offsetEnd
@_progress = 1-(@_offsetEnd-_scrollPos)/@_duration
if @_state isnt "during"
@emit "enter", {progress:@_progress, state:"during", scrollDir:_scrollDir} if @_state is "before" or @_state is "after"
@emit "start", {progress:@_progress, state:"during", scrollDir:_scrollDir} if @_state is "before"
@emit "end", {progress:@_progress, state:"during", scrollDir:_scrollDir} if @_state is "after"
@_state = "during"
@emit "progress", {progress:@_progress, state:"during", scrollDir:_scrollDir}
else if _scrollPos >= @_offsetEnd
if @_state isnt "after"
@_progress = 1
@emit "progress", {progress:@_progress, state:"after", scrollDir:_scrollDir} if @_state is "during" or @_state is "before"
@emit "end", {progress:@_progress, state:"after", scrollDir:_scrollDir} if @_state is "during"
@emit "leave", {progress:@_progress, state:"after", scrollDir:_scrollDir} if @_state is "during"
@_state = "after"
else if @_duration is 0
if _scrollPos < @_offsetStart
if @_state isnt "before"
@_progress = 0
@emit "progress", {progress:@_progress, state:"before", scrollDir:_scrollDir} if @_state is "during"
@emit "start", {progress:@_progress, state:"before", scrollDir:_scrollDir} if @_state is "during"
@emit "leave", {progress:@_progress, state:"before", scrollDir:_scrollDir} if @_state is "during"
@_state = "before"
else if _scrollPos >= @_offsetEnd
if @_state isnt "during"
@_progress = 1
@emit "enter", {progress:@_progress, state:"during", scrollDir:_scrollDir} if @_state is "before"
@emit "start", {progress:@_progress, state:"during", scrollDir:_scrollDir} if @_state is "before"
@emit "progress", {progress:@_progress, state:"during", scrollDir:_scrollDir} if @_state is "before"
@_state = "during"
guide.refresh() for guide in @_guides
tween.refresh() for tween in @_tweens
pin.refresh() for pin in @_pins
remove: (reset) ->
@_controller.removeScene(@, reset)
trigger: (options={}) ->
_name = options.name
_event = options.event ? undefined
@emit _name, _event
addTween: (options={}) ->
new Tween
controller: @_controller
source: @_source
scene: @
name: options.name
layer: options.layer
from: options.from
to: options.to
options: options.options
init: options.init
enabled: options.enabled
removeTween: (tween, reset) ->
@off "enter", tween._onEnter
@off "leave", tween._onLeave
@off "progress", tween._onProgress
@_tweens.splice(@_tweens.indexOf(tween), 1)
if reset is true
tween._tweenLayer.props = tween._initTweenLayerProps
tween.destroy()
addPin: (options={}) ->
new Pin
controller: @_controller
source: @_source
scene: @
name: options.name
layer: options.layer
enabled: options.enabled
removePin: (pin, reset) ->
@off "enter", pin._onEnter
@off "leave", pin._onLeave
@_pins.splice(@_pins.indexOf(pin), 1)
pin._layer.parent = pin._pinLayer.parent
pin._layer.index = pin._pinLayer.index
if reset isnt true
pin._layer.y += pin._pinLayer.y
pin._pinLayer.destroy()
pin.destroy()
onChangeValue: (cb) -> @on "changeValue", cb
onShift: (cb) -> @on "shift", cb
onUpdate: (cb) -> @on "update", cb
onEnter: (cb) -> @on "enter", cb
onStart: (cb) -> @on "start", cb
onProgress: (cb) -> @on "progress", cb
onEnd: (cb) -> @on "end", cb
onLeave: (cb) -> @on "leave", cb
# Class: Tween
class Tween extends Layer
constructor: (options={}) ->
super _.defaults options,
name: options.name ? "."
parent: options.scene
width: 0
height: 0
backgroundColor: null
@_controller = options.controller
@_source = options.source
@_scene = options.scene
@_layer = options.layer ? undefined
@_from = options.from ? undefined
@_to = options.to ? undefined
@_options = options.options ? undefined
@_init = options.init ? true
@_enabled = options.enabled ? true
Object.defineProperty @, "source",
get: -> return @_source
set: (value) -> throw new Error "source is read only"
Object.defineProperty @, "controller",
get: -> return @_controller
set: (value) -> throw new Error "controller is read only"
Object.defineProperty @, "scene",
get: -> return @_scene
set: (value) -> throw new Error "scene is read only"
Object.defineProperty @, "layer",
get: -> return @_layer
set: (value) -> throw new Error "layer is read only"
Object.defineProperty @, "from",
get: -> return @_from
set: (value) -> throw new Error "from is read only"
Object.defineProperty @, "to",
get: -> return @_to
set: (value) -> throw new Error "to is read only"
Object.defineProperty @, "options",
get: -> return @_options
set: (value) -> throw new Error "options is read only"
Object.defineProperty @, "init",
get: -> return @_init
set: (value) -> throw new Error "init is read only"
Object.defineProperty @, "enabled",
get: -> return @_enabled
set: (value) ->
if typeof value is "boolean"
@_enabled = value
@_scene.refresh()
else
throw new Error "enabled must be a boolean either true or false"
@_scene._tweens.push @
@_createTween()
@_initialise()
_createTween: ->
@_tweenLayer = if @_layer then @_layer else @_scene._triggerLayer
@_initTweenLayerProps = @_tweenLayer.props if !@_initTweenLayerProps
if @_from
_tweenProperties = @_from
_tweenOptions = @_options
@_tweenReverse = new Animation @_tweenLayer, {properties: _tweenProperties, options: _tweenOptions}
@_tween = @_tweenReverse.reverse() if !@_to
if @_to
_tweenProperties = @_to
_tweenOptions = @_options
@_tween = new Animation @_tweenLayer, {properties: _tweenProperties, options: _tweenOptions}
@_tweenReverse = @_tween.reverse() if !@_from
_initialise: ->
if @_init is true
if @_scene.state is "before"
@_tweenReverse.start()
@_tweenReverse.finish()
else if @_scene.state is "during"
@_tween.start() if @_scene._duration is 0
@_tween.finish() if @_scene._duration is 0
else if @_scene.state is "after"
@_tween.start() if @_scene._duration > 0
@_tween.finish() if @_scene._duration > 0
@_onProgress()
@_scene.on "enter", @_onEnter
@_scene.on "leave", @_onLeave
@_scene.on "progress", @_onProgress
_onEnter: =>
if @_enabled is true
if @_scene._duration is 0
@_tween.start()
_onLeave: =>
if @_enabled is true
if @_scene._duration is 0
@_tweenReverse.start() if @_scene._reverse is true
_onProgress: =>
if @_enabled is true
if @_scene._duration > 0
if @_scene._reverse is true or @_scene._reverse is false and @_scene._isProgressing is true
for property of @_tweenReverse.properties
_from = @_tweenReverse.properties["#{property}"]
_to = @_tween.properties["#{property}"]
if typeof _from is "number" and typeof _to is "number"
@_tween.layer["#{property}"] = Utils.modulate(@_scene.progress,[0,1],[_from, _to], true)
else if Color.isColor(_from) and Color.isColor(_to)
@_tween.layer["#{property}"] = Color.mix(_from, _to, @_scene.progress, true, @_tween.options.colorModel)
update: ->
if @_enabled is true
return
refresh: ->
if @_enabled is true
return
remove: (reset) ->
@_scene.removeTween(@, reset)
# Class: Pin
class Pin extends Layer
constructor: (options={}) ->
super _.defaults options,
name: options.name ? "."
parent: options.scene
width: 0
height: 0
backgroundColor: null
@_source = options.source
@_controller = options.controller
@_scene = options.scene
@_layer = options.layer ? @_scene._triggerLayer
@_enabled = options.enabled ? true
Object.defineProperty @, "source",
get: -> return @_source
set: (value) -> throw new Error "source is read only"
Object.defineProperty @, "controller",
get: -> return @_controller
set: (value) -> throw new Error "controller is read only"
Object.defineProperty @, "scene",
get: -> return @_scene
set: (value) -> throw new Error "scene is read only"
Object.defineProperty @, "layer",
get: -> return @_layer
set: (value) -> throw new Error "layer is read only"
Object.defineProperty @, "enabled",
get: -> return @_enabled
set: (value) ->
if typeof value is "boolean"
@_enabled = value
@_scene.refresh()
else
throw new Error "enabled must be a boolean either true or false"
Object.defineProperty @, "state",
get: -> return @_state
set: (value) -> throw new Error "state is read only"
@_scene._pins.push @
@_createPin()
@_initialise()
_createPin: ->
@_pinLayer = new Layer
name: if @name is "." then "pin" else "#{@name}"
parent: @_layer.parent
index: @_layer.index
width: 0
height: 0
backgroundColor: null
@_layer.props =
parent: @_pinLayer
_initialise: ->
@_state = if @_scene.state is "during" then "pinned" else "unpinned"
@_scene.on "enter", @_onEnter
@_scene.on "leave", @_onLeave
@refresh()
_onEnter: =>
if @_enabled is true
if @_state isnt "pinned"
@_state = "pinned"
_onLeave: =>
if @_enabled is true
if @_state isnt "unpinned"
@_state = "unpinned"
update: ->
if @_enabled is true
return
refresh: ->
if @_enabled is true
if @_scene._reverse is true or @_scene._reverse is false and @_scene._isProgressing is true
_scrollPos = @_source.scrollY if @_controller._direction is "vertical"
_scrollPos = @_source.scrollX if @_controller._direction is "horizontal"
_offsetStart = @_scene._offsetStart
_offsetEnd = @_scene._offsetEnd
_duration = @_scene._duration
if _scrollPos < _offsetStart
@_pinLayer.y = 0 if @_controller._direction is "vertical"
@_pinLayer.x = 0 if @_controller._direction is "horizontal"
else if _scrollPos >= _offsetStart and _scrollPos < @_scene._offsetEnd
@_pinLayer.y = _scrollPos-_offsetStart if @_controller._direction is "vertical"
@_pinLayer.x = _scrollPos-_offsetStart if @_controller._direction is "horizontal"
else if _scrollPos >= _offsetEnd
if @_controller._direction is "vertical"
@_pinLayer.y = _duration if _duration isnt 0
@_pinLayer.y = _scrollPos-_offsetStart if _duration is 0
else if @_controller._direction is "horizontal"
@_pinLayer.x = _duration if _duration isnt 0
@_pinLayer.x = _scrollPos-_offsetStart if _duration is 0
remove: (reset) ->
@_scene.removePin(@, reset)
# Class: Guide
class Guide extends Layer
constructor: (options={}) ->
super _.defaults options,
name: "."
parent: options.scene
width: 0
height: 0
backgroundColor: null
@_controller = options.controller
@_source = options.source
@_scene = options.scene
@_scene._guides.push @
@_createGuide()
_createGuide: ->
@_needleColor = @_scene._guideNeedleColor
@_startColor = @_scene._guideStartColor
@_endColor = @_scene._guideEndColor
@_indent = @_scene._guideIndent
@_fontSize = 10
@_fontWeight = 700
@_name = if @_scene.name is "." then "" else "#{@_scene.name}: "
_needleText = "#{@_name}#{Utils.round(@_scene._offsetScrollPos)}"
_startText = "#{@_name}#{Utils.round(@_scene._start)}"
_endText = "#{@_name}#{Utils.round(@_scene._end)}"
if @_controller._direction is "vertical"
@_lineWidth = 20
@_lineHeight = 1
_containerX = @_source.scrollX-@_source.contentInset.left
_needleX = @_source.width-@_indent
_startX = @_source.width-@_lineWidth-@_indent
_endX = @_source.width-@_lineWidth-@_indent
_containerY = 0
_needleY = Utils.round(@_scene._needlePos)
_startY = Utils.round(@_scene._start)
_endY = Utils.round(@_scene._end)
else if @_controller._direction is "horizontal"
@_lineWidth = 1
@_lineHeight = 20
_containerX = 0
_needleX = Utils.round(@_scene._needlePos)
_startX = Utils.round(@_scene._start)
_endX = Utils.round(@_scene._end)
_containerY = @_source.scrollY-@_source.contentInset.top
_needleY = @_source.height-@_indent
_startY = @_source.height-@_lineHeight-@_indent
_endY = @_source.height-@_lineHeight-@_indent
_createContainer = (parent, x, y) =>
container = new Layer
name: "."
parent: parent
width: 0
height: 0
x: x
y: y
backgroundColor: null
return container
_createMarker = (name, parent, x, y, indent, text, color) =>
marker = {}
if @_controller._direction is "vertical"
_lineX = x-@_lineWidth
_lineY = y
_labelX = x
_labelY = y+@_fontSize
_labelRotation = 90
else if @_controller._direction is "horizontal"
_lineX = x
_lineY = y-@_lineHeight
_labelX = x+@_fontSize
_labelY = y-@_fontSize
marker.line = new Layer
name: name
parent: parent
width: @_lineWidth
height:@_lineHeight
x: _lineX
y: _lineY
backgroundColor: color
marker.label = new TextLayer
name: "#{name}Label"
parent: parent
originX: 0
originY: 0
x: _labelX
y: _labelY
rotation: _labelRotation
text: text
fontSize: @_fontSize
fontWeight: @_fontWeight
color: color
return marker
@_container = _createContainer(@_source.content, _containerX, _containerY)
@_needleMarker = _createMarker("needle", @, _needleX, _needleY, @_indent, _needleText, @_needleColor)
@_startMarker = _createMarker("start", @_container, _startX, _startY, @_indent, _startText, @_startColor)
@_endMarker = _createMarker("end", @_container, _endX, _endY, @_indent, _endText, @_endColor)
@_endMarker.line.visible = false if @_scene._duration is 0
@_endMarker.label.visible = false if @_scene._duration is 0
_updateGuide: ->
_needleText = "#{@_name}#{Utils.round(@_scene._offsetScrollPos)}"
_startText = "#{@_name}#{Utils.round(@_scene._start)}"
_endText = "#{@_name}#{Utils.round(@_scene._end)}"
if @_controller._direction is "vertical"
_containerX = @_source.scrollX-@_source.contentInset.left
_needleX = @_source.width-@_indent
_startX = @_source.width-@_lineWidth-@_indent
_endX = @_source.width-@_lineWidth-@_indent
_containerY = 0
_needleY = Utils.round(@_scene._needlePos)
_startY = Utils.round(@_scene._start)
_endY = Utils.round(@_scene._end)
else if @_controller._direction is "horizontal"
_containerX = 0
_needleX = Utils.round(@_scene._needlePos)
_startX = Utils.round(@_scene._start)
_endX = Utils.round(@_scene._end)
_containerY = @_source.scrollY-@_source.contentInset.top
_needleY = @_source.height-@_indent
_startY = @_source.height-@_lineHeight-@_indent
_endY = @_source.height-@_lineHeight-@_indent
_updateContainer = (container, x, y) =>
container.props =
x: x
y: y
_updateMarker = (marker, x, y, text) =>
if @_controller._direction is "vertical"
_lineX = x-@_lineWidth
_lineY = y
_labelX = x
_labelY = y+@_fontSize
else if @_controller._direction is "horizontal"
_lineX = x
_lineY = y-@_lineHeight
_labelX = x+@_fontSize
_labelY = y-@_fontSize
marker.line.props =
x: _lineX
y: _lineY
marker.label.props =
x: _labelX
y: _labelY
text: text
_updateContainer(@_container, _containerX, _containerY)
_updateMarker(@_needleMarker, _needleX, _needleY, _needleText)
_updateMarker(@_startMarker, _startX, _startY, _startText)
_updateMarker(@_endMarker, _endX, _endY, _endText)
_refreshGuide: ->
_needleText = "#{@_name}#{Utils.round(@_scene._offsetScrollPos)}"
if @_controller._direction is "vertical"
_containerX = @_source.scrollX-@_source.contentInset.left
_containerY = 0
else if @_controller._direction is "horizontal"
_containerX = 0
_containerY = @_source.scrollY-@_source.contentInset.top
_refreshMarker = (marker, text) =>
marker.label.props =
text: text
_refreshContainer = (container, x, y) =>
container.props =
x: x
y: y
_refreshContainer(@_container, _containerX, _containerY)
_refreshMarker(@_needleMarker, _needleText)
update: ->
@_updateGuide()
refresh: ->
@_refreshGuide()
# Exports
exports.ScrollController = Controller