diff --git a/Assets/VitDeck/Validator/Rules/JQuestaBaseRuleSet.cs b/Assets/VitDeck/Validator/Rules/JQuestaBaseRuleSet.cs index 33089a34..de0f9480 100644 --- a/Assets/VitDeck/Validator/Rules/JQuestaBaseRuleSet.cs +++ b/Assets/VitDeck/Validator/Rules/JQuestaBaseRuleSet.cs @@ -3,6 +3,7 @@ using System.Linq; using System.Text.RegularExpressions; using UnityEngine; +using UnityEditor; using VitDeck.Language; namespace VitDeck.Validator @@ -81,6 +82,13 @@ public virtual IRule[] GetRules() // ビルドサイズの確認をAndroidプラットフォームで行う new UnityPlatformRule("Unityプラットフォーム", UnityPlatformRule.Platform.Android), + + new TextureImporterFormatRule("テクスチャ圧縮形式", "Android", new[] + { + TextureImporterFormat.ASTC_6x6, + TextureImporterFormat.ASTC_8x8, + TextureImporterFormat.ASTC_10x10, + }), //////////////////////////////////////////////////////////////// //// シーン //// diff --git a/Assets/VitDeck/Validator/Rules/JQuestaEventBoothRuleSet.cs b/Assets/VitDeck/Validator/Rules/JQuestaEventBoothRuleSet.cs index be717f5e..398523b0 100644 --- a/Assets/VitDeck/Validator/Rules/JQuestaEventBoothRuleSet.cs +++ b/Assets/VitDeck/Validator/Rules/JQuestaEventBoothRuleSet.cs @@ -4,7 +4,6 @@ using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.Rendering; -using UnityEditor; using VitDeck.Language; using VRC.SDKBase; @@ -35,13 +34,6 @@ public override IRule[] GetRules() lightmapCountLimit: 1, lightmapResolutionLimit: 256), - new TextureImporterFormatRule("テクスチャ圧縮形式", "Android", new[] - { - TextureImporterFormat.ASTC_6x6, - TextureImporterFormat.ASTC_8x8, - TextureImporterFormat.ASTC_10x10, - }), - //////////////////////////////////////////////////////////////// //// コンポーネント //// ////////////////////////////////////////////////////////////////