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Hot reloading is very useful in game server development. As I am developing a game server right now, I'm using node-hotload. And just replace all hotload to require on production. This way any changes I don't need to restart and go back to the entry of the client where the bug found is already somewhere far in the 3D world.
Would be great if you can also add an option to catch all unhandled errors, so if the newly reloaded module contains error, it still won't crash the application.
http://stackoverflow.com/questions/19909904/how-to-handle-all-exceptions-in-node-js
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