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Description
Hi everyone,
Seeds generated from the TTYD randomizer website crash on real Gamecube hardware when loading the game after save file creation. It seems that, on Gamecube hardware proper, it fails to load a critical file at game start and hangs forever at the red curtain screen as a result.
I am using GC Loader HW1 v2.0.1 to load the patched ISO files on my Gamecube, the initial base ROM coming from my verified dump of my game disc.
The game disc ISO I use as the randomizer base works fine, as do other Paper Mario TTYD hacks and randomizers using the same initial file.
The same seed ISO files that crash on my Gamecube successfully load into the Rougeport level with the expected randomized items, etc. in Dolphin emulation on my computer.
Is the randomizer working for real console hardware? Is there anything that I can do as a game player to determine the reason for the crash and eventually solve this issue?
settings-string-for-ttyd-randomizer.txt
I've included my settings string if it's needed for validation or examination, should any of those settings outline why the crash occurs at game start.
Example of crashing seed value: 1121642102670690