-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
239 lines (218 loc) · 8.09 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
var Drawr = function(){};
Drawr.tiles = [];
Drawr.init = function(img, zoom_level){
canvas_orig.width = img.width * zoom_level;
canvas_orig.height = img.height * zoom_level;
ctx_orig.drawImage(img, 0, 0);
canvas.width = img.width * zoom_level;
canvas.height = img.height * zoom_level;
ctx.fillStyle = "000000";
ctx.scale(zoom_level, zoom_level);
ctx.fillRect(0, 0, canvas.width, canvas.height);
var tile_size = 16;
if (canvas.width * canvas.height > 256*256 * zoom_level*zoom_level)
tile_size = 32;
if (canvas.width * canvas.height > 1024*512 * zoom_level*zoom_level)
tile_size = 64;
Drawr.tiles = [];
console.log("start copying");
//copy pixels into our tile array (from the original canvas)
var w = canvas_orig.width;
var h = canvas_orig.height;
var imgData = ctx_orig.getImageData(0, 0, w, h).data;
var x = 0;
var y = 0;
for (var i = 0; i < imgData.length; i+=4){
var pixel = new Pixel(imgData[i], imgData[i+1], imgData[i+2], imgData[i+3], x, y);
var tile_x = Math.floor(x / tile_size);
var tile_y = Math.floor(y / tile_size);
if (tile_x >= Drawr.tiles.length)
Drawr.tiles.push([]);
if (tile_y >= Drawr.tiles[tile_x].length)
Drawr.tiles[tile_x].push(new Tile());
Drawr.tiles[tile_x][tile_y].push(pixel);
x += 1;
if (x >= canvas_orig.width){
x = 0;
y += 1;
}
}
if (user_color_mode === ColorMode.HICOLOR){
Drawr.hicolorInit(user_palette);
}
}
//http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb
function hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null;
}
function componentToHex(c) {
var hex = c.toString(16);
return hex.length == 1 ? "0" + hex : hex;
}
function rgbToHex(r, g, b) {
return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
}
Drawr.drawWithPalette = function(palette){
//display palette
var palette_dom = document.getElementById("palette_area");
palette_dom.innerHTML = "";
for (var i = 0; i < palette.length; i++){
var c = palette[i];
var color_input = document.createElement("input");
color_input.type = "color";
color_input.color_id = i;
color_input.onchange = function(e){
var i = this.color_id;
var hex = this.value;
var rgb = hexToRgb(hex);
user_palette[i] = [rgb.r, rgb.g, rgb.b];
Drawr.drawWithPalette(user_palette);
}
color_input.className = "color";
color_input.style.width = "18px";
color_input.style.height = "18px";
color_input.style.backgroundColor = "rgb("+c[0]+","+c[1]+","+c[2]+")";
color_input.value = rgbToHex(c[0], c[1], c[2]);
palette_dom.appendChild(color_input);
}
//now, draw the tiles onto the new canvas!
console.log("start drawing");
if (user_color_mode === ColorMode.CLOSEST_COLOR){
for (var x = 0; x < Drawr.tiles.length; x++){
for (var y = 0; y < Drawr.tiles[x].length; y++){
setTimeout(function(tile){
tile.draw(palette);
}.bind(this, Drawr.tiles[x][y]), Math.floor(Math.random()*300));
}
}
}
else if (user_color_mode === ColorMode.HICOLOR){
for (var x = 0; x < Drawr.tiles.length; x++){
for (var y = 0; y < Drawr.tiles[x].length; y++){
setTimeout(function(tile){
tile.hicolorDraw(palette);
}.bind(this, Drawr.tiles[x][y]), Math.floor(Math.random()*300));
}
}
}
}
Drawr.quantizeColor = function(){
return Drawr.hicolorInit([0, 1, 2, 3, 4, 5, 6, 7]);
}
Drawr.hicolorInit = function(palette){
//median cut algorithm
var buckets = [[]];
//populate the first bucket
for (var x = 0; x < Drawr.tiles.length; x++){
for (var y = 0; y < Drawr.tiles[x].length; y++){
var tile = Drawr.tiles[x][y];
for (var i = 0; i < tile.pixels.length; i++){
var p = tile.pixels[i];
var color = [p.r, p.g, p.b];
buckets[0].push(color);
}
}
}
//divide into buckets
while (buckets.length < palette.length){
var new_buckets = [];
for (var i = 0; i < buckets.length; i++){
var min_r = 999, max_r = 0;
var min_g = 999, max_g = 0;
var min_b = 999, max_b = 0;
buckets[i].forEach(function(color){
if (color[0] > max_r) max_r = color[0];
if (color[0] < min_r) min_r = color[0];
if (color[1] > max_g) max_g = color[1];
if (color[1] < min_g) min_g = color[1];
if (color[2] > max_b) max_b = color[2];
if (color[2] < min_b) min_b = color[2];
});
//SORT THE BUCKET
var sort_index = 0;
if (max_g - min_g > max_r - min_r){
sort_index = 1;
if (max_b - min_b > max_g - min_g){
sort_index = 2;
}
}else if (max_b - min_b > max_r - min_r){
sort_index = 2;
}
buckets[i].sort(function(x, y){
return x[sort_index] > y[sort_index];
});
var mid = Math.floor(buckets[i].length/2);
new_buckets.push(buckets[i].slice(0, mid));
new_buckets.push(buckets[i].slice(mid, buckets[i].length));
}
buckets = new_buckets;
}
//average the bucket colors
var quantized_color_palette = [];
for (var i = 0; i < buckets.length; i++){
var avg_r = 0, avg_g = 0, avg_b = 0;
for (var j = 0; j < buckets[i].length; j++){
avg_r += buckets[i][j][0];
avg_g += buckets[i][j][1];
avg_b += buckets[i][j][2];
}
quantized_color_palette.push(
[
Math.round(avg_r / buckets[i].length),
Math.round(avg_g / buckets[i].length),
Math.round(avg_b / buckets[i].length)
]
);
}
//NOW, recolor the pixels according to the quantized colors
for (var x = 0; x < Drawr.tiles.length; x++){
for (var y = 0; y < Drawr.tiles[x].length; y++){
var tile = Drawr.tiles[x][y];
for (var i = 0; i < tile.pixels.length; i++){
tile.pixels[i].recolor(quantized_color_palette);
}
}
}
return quantized_color_palette;
//map every quantized color to a color from the user palette
// var final_palette = [];
// for (var i = 0; i < palette.length; i++){
// final_palette.push([palette[i], true]);
// quantized_color_palette[i] = [quantized_color_palette[i], true];
// }
//
// hicolor_mapping = {};
// while (true){
// var quantized_color = null;
// var final_color = null;
// var color_distance = 999;
// for (var i = 0; i < quantized_color_palette.length; i++){
// if (!quantized_color_palette[i][1]) continue;
// for (var j = 0; j < final_palette.length; j++){
// if (!final_palette[j][1]) continue;
//
// var c1 = quantized_color_palette[i][0];
// var c2 = final_palette[j][0];
// var dist = Math.sqrt(
// Math.pow(c1[0]-c2[0], 2) +
// Math.pow(c1[1]-c2[1], 2) +
// Math.pow(c1[2]-c2[2], 2)
// );
// if (dist < color_distance){
// quantized_color = i;
// final_color = j;
// color_distance = dist;
// }
// }
// }
// if (quantized_color === null) break;
// hicolor_mapping[quantized_color] = final_color;
// final_palette[final_color] = false;
// quantized_color_palette[quantized_color] = false;
// }
}