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<html>
<head>
<title>Yōkai no Kōgeki Player Tower</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.3/umd/popper.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/4.1.3/js/bootstrap.min.js"></script>
<link id="css" rel="stylesheet" type="text/css" href="bootstrap.css"/>
<style>
body {
background-color: #000;
color: #fff;
margin: 0px;
overflow: auto;
}
#info {
position: absolute;
width: 100%;
text-align: center;
}
#canvas {
background-color: #000;
width: 200px;
height: 200px;
border: 1px solid black;
margin: 100px;
padding: 0px;
position: static; /* fixed or static */
top: 100px;
left: 100px;
}
</style>
</head>
<body>
<nav class="navbar navbar-expand-sm bg-dark navbar-dark" id="info">
<!-- Brand -->
<a class="navbar-brand" href="Index.html">Yōkai no Kōgeki</a>
<!-- Links -->
<ul class="navbar-nav">
<!-- Dropdown -->
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="navbardrop" data-toggle="dropdown">Towers</a>
<div class="dropdown-menu">
<a class="dropdown-item" href="/Towers.html">All Towers</a>
<a class="dropdown-item" href="/ArcherTower.html">Archer Tower</a>
<a class="dropdown-item" href="/KunaiTower.html">Kunai Tower</a>
<a class="dropdown-item" href="/BellTower.html">Bell Tower</a>
<a class="dropdown-item" href="/PlayerTower.html">Player Tower</a>
</div>
</li>
<!-- Dropdown -->
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="navbardrop" data-toggle="dropdown">Enemies</a>
<div class="dropdown-menu">
<a class="dropdown-item" href="/Enemies.html">All Enemies</a>
<a class="dropdown-item" href="/Oni.html">Oni</a>
</div>
</li>
<!-- Dropdown -->
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="navbardrop" data-toggle="dropdown">Misc.</a>
<div class="dropdown-menu">
<a class="dropdown-item" href="/Misc.html">All Misc.</a>
<a class="dropdown-item" href="/Tori.html">Tori Gate</a>
<a class="dropdown-item" href="/Bridge.html">Bridge</a>
<a class="dropdown-item" href="/Kunai.html">Kunai</a>
<a class="dropdown-item" href="/Arrow.html">Arrow</a>
<a class="dropdown-item" href="/Ladder.html">Ladder</a>
<a class="dropdown-item" href="/Gong.html">Gong</a>
<a class="dropdown-item" href="/RockWall.html">RockWall</a>
</div>
</li>
<li class="nav-item justify-content-end">
<a class="nav-link" href="/projectTeam">Project Team</a>
</li>
</ul>
</nav>
<script src="/three.js-master/build/three.js"></script>
<script src="/three.js-master/examples/js/libs/inflate.min.js"></script>
<script src="/three.js-master/examples/js/loaders/FBXLoader.js"></script>
<script src="/three.js-master/examples/js/controls/OrbitControls.js"></script>
<script src="/three.js-master/examples/js/Detector.js"></script>
<script src="/three.js-master/examples/js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container;
var stats;
var controls;
var camera;
var scene;
var renderer;
var light;
var clock = new THREE.Clock();
var mixers = [];
var fbx1 = '/PlayerTower.fbx';
var width = window.innerWidth;
var height = window.innerHeight;
init1(fbx1);
animate();
function init1(fbx) {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, width/height, 1, 2000 );
camera.position.set( 0, 300, 500 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1500 );
light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
light.position.set( 0, 200, 0 );
scene.add( light );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 100, 50, 100 );
light.castShadow = true;
light.shadow.camera.top = 180;
light.shadow.camera.bottom = -100;
light.shadow.camera.left = -120;
light.shadow.camera.right = 120;
scene.add( light );
// ground
var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene.add( mesh );
var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
// model
var loader = new THREE.FBXLoader();
loader.load( fbx, function ( object ) {
// object.mixer = new THREE.AnimationMixer( object );
// mixers.push( object.mixer );
// var action = object.mixer.clipAction( object.animations[ 0 ] );
// action.play();
object.traverse( function ( child ) {
if ( child.isMesh ) {
child.castShadow = true;
child.receiveShadow = true;
}
} );
object.scale.set(8,8,8);
scene.add( object );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( width, height );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 100, 0 );
controls.update();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
// if ( mixers.length > 0 ) {
// for ( var i = 0; i < mixers.length; i ++ ) {
// mixers[ i ].update( clock.getDelta() );
// }
// }
renderer.render( scene, camera );
}
</script>
</body>
</html>