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<html>
<head>
<title>Yōkai no Kōgeki Enemies</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.3/umd/popper.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/4.1.3/js/bootstrap.min.js"></script>
<link id="css" rel="stylesheet" type="text/css" href="bootstrap.css"/>
</head>
<body>
<nav class="navbar navbar-expand-sm bg-dark navbar-dark">
<!-- Brand -->
<a class="navbar-brand" href="Index.html">Yōkai no Kōgeki</a>
<!-- Links -->
<ul class="navbar-nav">
<!-- Dropdown -->
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="navbardrop" data-toggle="dropdown">Towers</a>
<div class="dropdown-menu">
<a class="dropdown-item" href="/Towers.html">All Towers</a>
<a class="dropdown-item" href="/ArcherTower.html">Archer Tower</a>
<a class="dropdown-item" href="/KunaiTower.html">Kunai Tower</a>
<a class="dropdown-item" href="/BellTower.html">Bell Tower</a>
<a class="dropdown-item" href="/PlayerTower.html">Player Tower</a>
</div>
</li>
<!-- Dropdown -->
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="navbardrop" data-toggle="dropdown">Enemies</a>
<div class="dropdown-menu">
<a class="dropdown-item" href="/Enemies.html">All Enemies</a>
<a class="dropdown-item" href="/Oni.html">Oni</a>
</div>
</li>
<!-- Dropdown -->
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="navbardrop" data-toggle="dropdown">Misc.</a>
<div class="dropdown-menu">
<a class="dropdown-item" href="/Misc.html">All Misc.</a>
<a class="dropdown-item" href="/Tori.html">Tori Gate</a>
<a class="dropdown-item" href="/Bridge.html">Bridge</a>
<a class="dropdown-item" href="/Kunai.html">Kunai</a>
<a class="dropdown-item" href="/Arrow.html">Arrow</a>
<a class="dropdown-item" href="/Ladder.html">Ladder</a>
<a class="dropdown-item" href="/Gong.html">Gong</a>
<a class="dropdown-item" href="/RockWall.html">RockWall</a>
</div>
</li>
<li class="nav-item justify-content-end">
<a class="nav-link" href="/projectTeam">Project Team</a>
</li>
</ul>
</nav>
<div class="jumbotron">
<h1 style="text-align: center">ENEMIES</h1>
</div>
<div class="jumbotron">
<div class="row">
<div class="col-sm-6" align="center">
<div id="oni">
</div>
</div>
<div class="col-sm-6" align="center">
<H4>Oni</H4>
<p>The Oni is one of many types of Yokai from Japanese Mythology. The Oni is a large and brutish demon that typically represents wrath and destruction.</p>
<p>In Game Base Stats</p>
<p>Health: 350</p>
<p>Speed: 1</p>
<a href="/Oni.html" role="button" class="btn btn-success btn-block">Take a closer look!</a>
</div>
</div>
</div>
<script src="/three.js-master/build/three.js"></script>
<script src="/three.js-master/examples/js/libs/inflate.min.js"></script>
<script src="/three.js-master/examples/js/loaders/FBXLoader.js"></script>
<script src="/three.js-master/examples/js/controls/OrbitControls.js"></script>
<script src="/three.js-master/examples/js/shaders/BokehShader2.js"></script>
<script src="/three.js-master/examples/js/cameras/CinematicCamera.js"></script>
<script src="/three.js-master/examples/js/Detector.js"></script>
<script src="/three.js-master/examples/js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container = [];
var stats = [];
var controls = [];
var camera = [];
var scene = [];
var renderer = [];
var light = [];
var light2 = [];
var light3 = [];
var texture;
var material;
var clock = []
for ( var k = 0; k < 1; k++ ) {
clock[k] = new THREE.Clock();;
}
var mixers = [];
for ( var n = 0; n < 1; n++ ) {
mixers[n] = [];
}
var id1 = "oni";
var id2 = "kamaitachi";
var id3 = "nue";
var fbx1 = '/Oni.fbx';
var width = 600;
var height = 300;
var radius = 200;
var thetaXZ = [0];
var thetaY = [0];
var thetaY2 = 170;
init(id1, fbx1, 0);
animate();
function init(id, fbx, i) {
container[i] = document.createElement( 'div' );
document.getElementById(id).appendChild( container[i] );
camera[i] = new THREE.CinematicCamera( 60, width / height, 1, 1000 );
camera[i].setLens( 20 );
camera[i].position.set( 2, 1, 500 );
scene[i] = new THREE.Scene();
scene[i].background = new THREE.Color( 0xa0a0a0 );
scene[i].fog = new THREE.Fog( 0xa0a0a0, 200, 1500 );
light[i] = new THREE.HemisphereLight( 0xffffff, 0x444444 );
light[i].position.set( 0, 200, 0 );
scene[i].add( light[i] );
light[i] = new THREE.DirectionalLight( 0xffffff );
light[i].position.set( 100, 100, 100 );
light[i].castShadow = true;
light[i].shadow.camera.top = 180;
light[i].shadow.camera.bottom = -100;
light[i].shadow.camera.left = -120;
light[i].shadow.camera.right = 120;
scene[i].add( light[i] );
// scene.add( new THREE.CameraHelper( light.shadow.camera ) );
// ground
var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene[i].add( mesh );
var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene[i].add( grid );
//model
var loader = new THREE.FBXLoader();
loader.load( fbx, function ( object ) {
// object.mixer = new THREE.AnimationMixer( object );
// mixers[i].push( object.mixer );
// var action = object.mixer.clipAction( object.animations[ 0 ] );
// action.play();
object.traverse( function ( child ) {
if ( child.isMesh ) {
child.castShadow = true;
child.receiveShadow = true;
}
} );
object.scale.set(5,5,5);
scene[i].add( object );
} );
renderer[i] = new THREE.WebGLRenderer( { antialias: true } );
renderer[i].setPixelRatio( window.devicePixelRatio );
renderer[i].setSize( width, height );
renderer[i].shadowMap.enabled = true;
container[i].appendChild( renderer[i].domElement );
window.addEventListener( 'resize', onWindowResize, false );
// controls = new THREE.OrbitControls( camera, renderer.domElement );
// controls.target.set( 0, 100, 0 );
// controls.update();
// stats
//stats = new Stats();
//container.appendChild( stats.dom );
}
function onWindowResize() {
for(var i = 0; i < 1; i++){
camera[i].aspect = width / height;
camera[i].updateProjectionMatrix();
renderer[i].setSize( width, height );
}
}
//
function animate() {
requestAnimationFrame( animate );
for(var i = 0; i < 1; i++){
render(i);
// if ( mixers[i].length > 0 ) {
// for ( var j = 0; j < mixers[i].length; j ++ ) {
// mixers[i][ j ].update( clock[i].getDelta() );
// }
// }
renderer[i].render( scene[i], camera[i] );
}
//stats.update();
}
function render(i) {
thetaXZ[i] += 0.5;
if(thetaY[i] >= 190){
thetaY[i] = 10;
}
else{
thetaY[i] += 0.1;
}
camera[i].position.x = radius * Math.sin( THREE.Math.degToRad( thetaXZ[i] ) );
if(thetaY[i] < 170){
camera[i].position.y = radius * Math.sin( THREE.Math.degToRad( thetaY[i] ) );
}
else{
camera[i].position.y = radius * Math.sin( THREE.Math.degToRad( thetaY2 ) );
}
camera[i].position.z = radius * Math.cos( THREE.Math.degToRad( thetaXZ[i] ) );
camera[i].lookAt( scene[i].position );
camera[i].updateMatrixWorld();
}
</script>
</body>
</html>