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With the data extracted from the API-Gateways, we have what we need to calculate the positions of the planet. Use simpler heliocentric calculations to pinpoint the position of a planet within the provided capture timestamp. Each of these calculations should provides a vector with values: x, y and z.
Acceptance Criteria
Outputted vector is in an x, y and z format.
Should exist as accessible functions for the planet creator (might be moved into its own service or logic class in the future)
Calculations should be performant
Rendered planets should be closely accurate to current planetary orbits
Implementation
Create a folder within the Game folder that will contain all the functions for the game / visualiser
Write calculations with the ephemeris data
Hook up outputted positions to the planet creator
The text was updated successfully, but these errors were encountered:
Description
With the data extracted from the API-Gateways, we have what we need to calculate the positions of the planet. Use simpler heliocentric calculations to pinpoint the position of a planet within the provided capture timestamp. Each of these calculations should provides a vector with values: x, y and z.
Acceptance Criteria
Implementation
The text was updated successfully, but these errors were encountered: