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ITDissolveWindowEffect.m
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181 lines (143 loc) · 5.01 KB
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#import "ITDissolveWindowEffect.h"
#import "ITTransientStatusWindow.h"
#import "ITCoreGraphicsHacks.h"
@interface ITDissolveWindowEffect (Private)
- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
- (void)appearStep;
- (void)appearFinish;
- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
- (void)vanishStep;
- (void)vanishFinish;
@end
@implementation ITDissolveWindowEffect
+ (NSString *)effectName
{
return @"Dissolve";
}
+ (NSDictionary *)supportedPositions
{
return [NSDictionary dictionaryWithObjectsAndKeys:
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], @"Left",
[NSNumber numberWithBool:YES], @"Center",
[NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], @"Left",
[NSNumber numberWithBool:YES], @"Center",
[NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" ,
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:YES], @"Left",
[NSNumber numberWithBool:YES], @"Center",
[NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
}
+ (unsigned int)listOrder
{
return 200;
}
/*************************************************************************/
#pragma mark -
#pragma mark APPEAR METHODS
/*************************************************************************/
- (void)performAppear
{
__idle = NO;
[self setWindowVisibility:ITWindowAppearingState];
[self performAppearFromProgress:0.0 effectTime:_effectTime];
}
- (void)performAppearFromProgress:(float)progress effectTime:(float)time
{
[_window setEffectProgress:progress];
_effectSpeed = (1.0 / (EFFECT_FPS * time));
if ( progress == 0.0 ) {
[_window setAlphaValue:0.0];
}
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
selector:@selector(appearStep)
userInfo:nil
repeats:YES];
}
- (void)appearStep
{
float interFade = 0.0;
[_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
[_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
[_window setAlphaValue:interFade];
if ( [_window effectProgress] >= 1.0 ) {
[self appearFinish];
}
}
- (void)appearFinish
{
[_effectTimer invalidate];
_effectTimer = nil;
[self setWindowVisibility:ITWindowVisibleState];
__idle = YES;
if ( __shouldReleaseWhenIdle ) {
[self release];
}
}
- (void)cancelAppear
{
[self setWindowVisibility:ITWindowVanishingState];
[_effectTimer invalidate];
_effectTimer = nil;
[self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
/*************************************************************************/
#pragma mark -
#pragma mark VANISH METHODS
/*************************************************************************/
- (void)performVanish
{
__idle = NO;
[self setWindowVisibility:ITWindowVanishingState];
[self performVanishFromProgress:1.0 effectTime:_effectTime];
}
- (void)performVanishFromProgress:(float)progress effectTime:(float)time
{
[_window setEffectProgress:progress];
_effectSpeed = (1.0 / (EFFECT_FPS * time));
if ( progress == 1.0 ) {
[_window setAlphaValue:1.0];
}
[_window orderFront:self];
_effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
target:self
selector:@selector(vanishStep)
userInfo:nil
repeats:YES];
}
- (void)vanishStep
{
float interFade = 1.0;
[_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
[_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
[_window setAlphaValue:interFade];
if ( [_window effectProgress] <= 0.0 ) {
[self vanishFinish];
}
}
- (void)vanishFinish
{
[_effectTimer invalidate];
_effectTimer = nil;
[_window orderOut:self];
[_window setAlphaValue:1.0];
[self setWindowVisibility:ITWindowHiddenState];
__idle = YES;
if ( __shouldReleaseWhenIdle ) {
[self release];
}
}
- (void)cancelVanish
{
[self setWindowVisibility:ITWindowVanishingState];
[_effectTimer invalidate];
_effectTimer = nil;
[self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
@end