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Update README.md
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README.md

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@@ -156,7 +156,7 @@
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> std::function<void(int, bool)> add2;
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> method->Cast(add2);
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>
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> UnityResolve::Variable<Vector3, Player> syncPos;
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> UnityResolve::Field::Variable<Vector3, Player> syncPos;
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> syncPos.Init(pClass->Get<UnityResolve::Field>("syncPos"));
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> auto pos = syncPos[playerInstance];
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> auto pos = syncPos.Get(playerInstance);

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