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Stats.hpp
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/*========================== begin_copyright_notice ============================
Copyright (C) 2017-2021 Intel Corporation
SPDX-License-Identifier: MIT
============================= end_copyright_notice ===========================*/
#pragma once
// turn on/off GET_TIME_STATS and GET_SHADER_STATS for the reports.
#define GET_TIME_STATS 1
#if defined( _DEBUG )
#define GET_SHADER_STATS 1
#define PRINT_PER_SHADER_STATS 1
#define GET_MEM_STATS 1
#elif defined( _INTERNAL )
#define GET_SHADER_STATS 1
#define PRINT_PER_SHADER_STATS 1
#define GET_MEM_STATS 0
#endif
#include "common/Types.hpp"
#include "common/MemStats.h"
#include "AdaptorCommon/customApi.hpp"
#include <3d/common/iStdLib/utility.h>
#include <string>
#include <map>
namespace llvm
{
class raw_ostream;
class formatted_raw_ostream;
class Function;
}
class ShaderStats;
class TimeStats;
// *******************************************************//
// SHADER STATS
// *******************************************************//
enum SHADER_STATS_ITEMS
{
#define DEFINE_SHADER_STAT( enumName, strinName ) enumName,
#include "shaderStats.h"
#undef DEFINE_SHADER_STAT
};
extern const char* g_cShaderStatItems[STATS_MAX_SHADER_STATS_ITEMS+1];
#if GET_SHADER_STATS
class ShaderStats
{
public:
explicit ShaderStats()
: m_shaderType(ShaderType::UNKNOWN),
m_totalShaderCount(0),
m_TotalSimd8(0),
m_TotalSimd16(0),
m_TotalSimd32(0)
{
memset(m_CompileShaderStats, 0, sizeof(int)* STATS_MAX_SHADER_STATS_ITEMS);
}
void printShaderStats(ShaderHash hash, ShaderType shaderType, const std::string &postFix);
int getShaderStats(SHADER_STATS_ITEMS compileInterval);
void sumShaderStat(SHADER_STATS_ITEMS compileInterval, int count);
void miscSumShaderStat(ShaderStats* sStats);
void printSumShaderStats();
ShaderType m_shaderType;
private:
int m_CompileShaderStats[STATS_MAX_SHADER_STATS_ITEMS];
int m_totalShaderCount;
int m_TotalSimd8;
int m_TotalSimd16;
int m_TotalSimd32;
};
#if PRINT_PER_SHADER_STATS
#define COMPILER_SHADER_STATS_PRINT( shaderStats, shaderType, hash, postFix) \
do \
{ \
if( shaderStats ) \
{ \
(shaderStats)->printShaderStats( hash, shaderType, postFix ); \
} \
} while (0)
#else
#define COMPILER_SHADER_STATS_PRINT( shaderStats, shaderType, hash, postFix ) \
do { } while (0)
#endif
#define COMPILER_SHADER_STATS_SET( shaderStats, compileInterval, isacount ) \
do \
{ \
if( shaderStats ) \
{ \
(shaderStats)->sumShaderStat( compileInterval, isacount ); \
} \
} while (0)
#define COMPILER_SHADER_STATS_SUM( sumShaderStats, shaderStats, shaderType ) \
do \
{ \
if( (sumShaderStats) && (shaderStats) ) \
{ \
(sumShaderStats)->m_shaderType = shaderType; \
for (int i=0;i<STATS_MAX_SHADER_STATS_ITEMS;i++) \
{ \
(sumShaderStats)->sumShaderStat( \
static_cast<SHADER_STATS_ITEMS>(i), \
(shaderStats)->getShaderStats(static_cast<SHADER_STATS_ITEMS>(i)) ); \
} \
(sumShaderStats)->miscSumShaderStat(shaderStats); \
} \
} while (0)
#define COMPILER_SHADER_STATS_PRINT_SUM( sumShaderStats ) \
do \
{ \
if( sumShaderStats ) \
{ \
(sumShaderStats)->printSumShaderStats(); \
} \
} while (0)
#define COMPILER_SHADER_STATS_INIT( shaderStats ) \
do \
{ \
if (IGC_IS_FLAG_ENABLED(QualityMetricsEnable)) \
{ \
IGC::Debug::SetDebugFlag(IGC::Debug::DebugFlag::SHADER_QUALITY_METRICS, true); \
} \
(shaderStats) = nullptr; \
if( IGC::Debug::GetDebugFlag( IGC::Debug::DebugFlag::SHADER_QUALITY_METRICS )) \
{ \
(shaderStats) = new ShaderStats(); \
} \
} while (0)
#define COMPILER_SHADER_STATS_DEL( shaderStats ) \
do \
{ \
delete (shaderStats); \
(shaderStats) = nullptr; \
} while (0)
#else // GET_SHADER_STATS
# define COMPILER_SHADER_STATS_SUM( sumShaderStats, shaderStats, shaderType ) do { } while (0)
# define COMPILER_SHADER_STATS_SET( shaderStats, compileInterval, isacount ) do { } while (0)
# define COMPILER_SHADER_STATS_PRINT( shaderStats, shaderType, hash, postFix ) do { } while (0)
# define COMPILER_SHADER_STATS_PRINT_SUM( sumShaderStats ) do { } while (0)
# define COMPILER_SHADER_STATS_INIT( shaderStats ) do { } while (0)
# define COMPILER_SHADER_STATS_DEL( shaderStats ) do { } while (0)
#endif // GET_SHADER_STATS
// *******************************************************//
// TIME STATS
// *******************************************************//
enum COMPILE_TIME_INTERVALS
{
#define DEFINE_TIME_STAT( enumName, stringName, parentEnum, isVISA, isUnacc, isCoarseTimer, isDashBoardTimer ) enumName,
#include "timeStats.h"
#undef DEFINE_TIME_STAT
};
extern const char* g_cCompTimeIntervals[MAX_COMPILE_TIME_INTERVALS+1];
std::string str( COMPILE_TIME_INTERVALS cti );
COMPILE_TIME_INTERVALS interval(std::string const& str);
bool isVISATimer( COMPILE_TIME_INTERVALS cti );
bool isUnaccounted( COMPILE_TIME_INTERVALS cti );
bool isCoarseTimer( COMPILE_TIME_INTERVALS cti );
bool isDashboardTimer( COMPILE_TIME_INTERVALS cti );
COMPILE_TIME_INTERVALS parentInterval( COMPILE_TIME_INTERVALS cti );
int parentIntervalDepth( COMPILE_TIME_INTERVALS cti );
#if GET_TIME_STATS
struct PerPassTimeStat
{
uint64_t PassClockStart = 0;
uint64_t PassElapsedTime = 0;
int PassHitCount = 0;
};
class TimeStats
{
public:
TimeStats();
~TimeStats();
/// Capture the VISA timer values for the most recent call to VISABuilder::compile()
void recordVISATimers();
/// Mark that a particular timer has started timing
void recordTimerStart( COMPILE_TIME_INTERVALS compileInterval );
/// Mark that a particular timer has finished timing
void recordTimerEnd( COMPILE_TIME_INTERVALS compileInterval );
/// Get the total elapsed time recorded for a particular timer
uint64_t getCompileTime( COMPILE_TIME_INTERVALS compileInterval ) const;
/// Get the number of times a particular timer was triggered
uint64_t getCompileHit( COMPILE_TIME_INTERVALS compileInterval ) const;
/// Print the accumulated times for a single shader
void printTime( ShaderType type, ShaderHash hash, void* context) const;
void printTime( ShaderType type, ShaderHash hash ) const;
void printTime( ShaderType type, ShaderHash hash, UINT64 psoDDIHash) const;
void printTime( ShaderType type, ShaderHash hash, void* context, UINT64 psoDDIHash) const;
void printTimePerPass( ShaderType type, ShaderHash hash ) const;
/// Print the aggregated times for multiple shaders
void printSumTime() const;
/// Print the times for all passes
void printPerPassSumTime( llvm::raw_ostream& OS ) const;
/// Add other's statistics to this
void sumWith( const TimeStats* pOther );
/// Get the time elapsed in nanoseconds
uint64_t getCompileTimeNS(COMPILE_TIME_INTERVALS compileInterval) const
{
return uint64_t(getCompileTime(compileInterval) /
(double)m_freq * 1000000000.0);
}
/// Get the time elapsed in milliseconds
double getCompileTimeMS(COMPILE_TIME_INTERVALS compileInterval) const
{
return getCompileTime(compileInterval) /
(double)m_freq * 1000.0;
}
void recordPerPassTimerStart(std::string PassName);
void recordPerPassTimerEnd(std::string PassName);
private:
/// \deprecated Print aggregate times for multiple shaders in csv format
void printSumTimeCSV( std::string const& fileName ) const;
/// Print aggregate times for multiple shaders in human readable format
void printSumTimeTable( llvm::raw_ostream & OS ) const;
bool skipTimer( int i ) const;
/// \deprecated Print the currently accumulated times in csv format
void printTimeCSV( std::string const& corpusName, UINT64 psoDDIHash ) const;
void printPerPassTimeCSV( std::string const& corpusName ) const;
void printPerPassSumTimeCSV(std::string const& fileName) const;
// Return a copy of *this, with Unaccounted timer values filled in
TimeStats postProcess() const;
bool m_isPostProcessed; //!< Have the Unaccounted timers been calculated yet?
int m_totalShaderCount; //!< Total number of shaders for which time stats have been recorded
uint64_t m_wallclockStart[MAX_COMPILE_TIME_INTERVALS]; //!< Most recent starting time of the timer
uint64_t m_elapsedTime[MAX_COMPILE_TIME_INTERVALS]; //!< Running total of time measured by the timer
uint64_t m_hitCount[MAX_COMPILE_TIME_INTERVALS]; //!< Number of times a timer was started
uint64_t m_freq;
// Per Pass timestats
uint64_t m_PassTotalTicks;
std::map<std::string, PerPassTimeStat> m_PassTimeStatsMap;
};
#define COMPILER_TIME_GETNS(pointer, timerName) \
((pointer) && (pointer)->m_compilerTimeStats) ? \
(pointer)->m_compilerTimeStats->getCompileTimeNS(timerName) : 0
#define COMPILER_TIME_START( pointer, compileTimeInterval ) \
do \
{ \
if( (pointer) && (pointer)->m_compilerTimeStats ) \
{ \
(pointer)->m_compilerTimeStats->recordTimerStart( compileTimeInterval ); \
} \
} while (0)
#define COMPILER_TIME_END( pointer, compileTimeInterval ) \
do \
{ \
if( (pointer) && (pointer)->m_compilerTimeStats ) \
{ \
(pointer)->m_compilerTimeStats->recordTimerEnd( compileTimeInterval ); \
} \
} while (0)
#define COMPILER_TIME_PASS_START( pointer, name ) \
do \
{ \
if( (pointer) && (pointer)->m_compilerTimeStats ) \
{ \
(pointer)->m_compilerTimeStats->recordPerPassTimerStart( name ); \
} \
} while (0)
#define COMPILER_TIME_PASS_END( pointer, name ) \
do \
{ \
if( (pointer) && (pointer)->m_compilerTimeStats ) \
{ \
(pointer)->m_compilerTimeStats->recordPerPassTimerEnd( name ); \
} \
} while (0)
#define COMPILER_TIME_SUM( pointerDst, pointerSrc ) \
do \
{ \
if( (pointerSrc) && (pointerDst) && (pointerDst)->m_sumCompilerTimeStats ) \
{ \
(pointerDst)->m_sumCompilerTimeStats->sumWith( (pointerSrc)->m_compilerTimeStats ); \
} \
} while (0)
#define COMPILER_TIME_SUM2( pointerDst, pointerSrc ) \
do \
{ \
if( (pointerDst) && (pointerSrc) ) \
{ \
(pointerDst)->sumWith( pointerSrc ); \
} \
} while (0)
#define COMPILER_TIME_SUM3( pointerDst, pointerSrc, shaderStage ) \
do \
{ \
if( (pointerSrc) && (pointerDst) && (pointerDst)->m_sumCompilerTimeStats) \
{ \
(pointerDst)->m_sumCompilerTimeStats[shaderStage].sumWith( (pointerSrc)->m_compilerTimeStats ); \
} \
} while (0)
#define COMPILER_TIME_SUM_PRINT( pointer ) \
do \
{ \
if( (pointer) && (pointer)->m_sumCompilerTimeStats ) \
{ \
if ( IGC_REGKEY_OR_FLAG_ENABLED(DumpTimeStats, TIME_STATS_SUM ) ) \
{ \
(pointer)->m_sumCompilerTimeStats->printSumTime(); \
} \
} \
} while (0)
#define COMPILER_TIME_SUM_PRINT2( pointer, size ) \
do \
{ \
if( (pointer) && (pointer)->m_sumCompilerTimeStats ) \
{ \
if ( IGC_REGKEY_OR_FLAG_ENABLED(DumpTimeStats, TIME_STATS_SUM ) ) \
{ \
for(int i = 1; i < size; i++) \
{ \
if((pointer)->m_sumCompilerTimeStats[i].getCompileTime(TIME_TOTAL) == 0) \
continue; \
llvm::dbgs() << ShaderTypeString[i] << "Compile Time"; \
(pointer)->m_sumCompilerTimeStats[i].printSumTime(); \
} \
} \
} \
} while (0)
#define COMPILER_TIME_INIT( pointer, statName ) \
do \
{ \
/* Check for pointer to avoid mem leak */ \
if ((pointer) && !((pointer)->statName)) \
{ \
(pointer)->statName = new TimeStats(); \
} \
} while (0)
#define COMPILER_TIME_INIT2( pointer, statName, size) \
do \
{ \
/* Check for pointer to avoid mem leak */ \
if ((pointer) && !((pointer)->statName)) \
{ \
(pointer)->statName = new TimeStats[size]; \
} \
} while (0)
#define COMPILER_TIME_DEL( pointer, statName ) \
do \
{ \
if( pointer) \
{ \
delete (pointer)->statName; \
(pointer)->statName = nullptr; \
} \
} while (0)
#define COMPILER_TIME_DEL2( pointer, statName ) \
do \
{ \
if( pointer) \
{ \
delete [](pointer)->statName; \
(pointer)->statName = nullptr; \
} \
} while (0)
#define COMPILER_TIME_DEL_NON_NULL( pointer, statName ) \
do \
{ \
delete (pointer)->statName; \
(pointer)->statName = nullptr; \
} while (0)
#define COMPILER_TIME_PRINT( pointer, ...) \
do \
{ \
if( (pointer) && (pointer)->m_compilerTimeStats ) \
{ \
if ( IGC::Debug::GetDebugFlag( IGC::Debug::DebugFlag::TIME_STATS_PER_SHADER ) ) \
{ \
(pointer)->m_compilerTimeStats->printTime( \
__VA_ARGS__ ); \
} \
} \
} while (0)
#define COMPILER_TIME_PER_PASS_PRINT( pointer, ...) \
do \
{ \
if( (pointer) && (pointer)->m_compilerTimeStats ) \
{ \
if ( IGC_REGKEY_OR_FLAG_ENABLED(DumpTimeStatsPerPass, TIME_STATS_PER_PASS ) ) \
{ \
(pointer)->m_compilerTimeStats->printTimePerPass( \
__VA_ARGS__ ); \
} \
} \
} while (0)
#else // GET_TIME_STATS
# define COMPILER_TIME_START( pointer, value ) do { } while (0)
# define COMPILER_TIME_END( pointer, value ) do { } while (0)
# define COMPILER_TIME_PRINT( pointer, shaderType, shaderhash ) do { } while (0)
# define COMPILER_TIME_SUM( pointerDst, pointerSrc ) do { } while (0)
# define COMPILER_TIME_SUM2( pointerDst, pointerSrc ) do { } while (0)
# define COMPILER_TIME_SUM_PRINT( pointer ) do { } while (0)
# define COMPILER_TIME_INIT( pointer, statName ) do { } while (0)
# define COMPILER_TIME_DEL( pointer, statName ) do { } while (0)
# define COMPILER_TIME_DEL_NON_NULL( pointer, statName ) do { } while (0)
#endif // GET_TIME_STATS
#if GET_MEM_STATS
#include <list>
#include <algorithm>
enum MEMORY_SUMMARY_ITEM
{
// starting enum for mem usage peak
SMSUM_HeapUsedPeak = 0,
SMSUM_SnapHeapUsedAbsolutePeak,
// starting enum for alloc
SMSUM_NumAllocations = IGC::MAX_SHADER_MEMORY_SNAPSHOT+1,
SMSUM_NumSnapAllocations,
MAX_MEMORY_SUMMARY_ITEM = IGC::MAX_SHADER_MEMORY_SNAPSHOT*2+2,
};
class CMemoryReport
{
public:
struct MemStat
{
unsigned int NumAllocations;
unsigned int NumReleases;
unsigned int NumSnapAllocations;
unsigned int NumSnapReleases;
unsigned int NumCurrSnapAllocationsPeak;
unsigned int NumCurrAllocations;
unsigned int NumCurrAllocationsPeak;
int HeapUsed;
unsigned int HeapUsedPeak;
int SnapHeapUsed;
unsigned int SnapHeapUsedPeak;
unsigned int SnapHeapUsedAbsolutePeak;
unsigned int NumSnapAllocationsType[ IGC::SMAT_NUM_OF_TYPES ];
};
CMemoryReport( void );
~CMemoryReport( void );
static void MallocMemInstrumentation( size_t _Size );
static void FreeMemInstrumentation( size_t size );
void CreateDumpFiles( char &dumpDirectory );
void UsageReset();
void UsageSnapshot( IGC::SHADER_MEMORY_SNAPSHOT phase );
void CreateMemStatsFiles();
void DumpMemoryStats( ShaderType type, ShaderHash hash );
void DumpStats( const char *shaderName );
void SetDetailed( bool Enable );
void CopyToSummary();
void DumpSummaryStats();
const char* ShaderTypeText();
char m_CsvNameUsageSum[ 1024 ];
char m_CsvNameUsage[ 1024 ];
char m_CsvNameAllocs[ 1024 ];
char m_CsvNameAllocsSubset[ 1024 ];
char m_DumpDirectory[ 1024 ];
char m_DumpMemoryStatsFileName[ 1024 ];
bool m_GrabDetailed;
MemStat m_Stat;
MemStat m_Snapshots[ IGC::MAX_SHADER_MEMORY_SNAPSHOT ];
protected:
int m_SnapCnt;
int m_LastSnapHeapUsed;
ShaderType m_type;
std::list<unsigned> m_SummaryDump[MAX_MEMORY_SUMMARY_ITEM];
std::list<unsigned>::iterator iter;
};
extern CMemoryReport g_MemoryReport;
// Helper functions
void MemUsageSnapshot( IGC::SHADER_MEMORY_SNAPSHOT phase );
void UsageReset();
# define MEM_SNAPSHOT( phase ) MemUsageSnapshot((IGC::SHADER_MEMORY_SNAPSHOT)phase )
# define MEM_USAGERESET g_MemoryReport.UsageReset()
# define MEM_INIT g_MemoryReport.CreateMemStatsFiles()
# define MEM_DUMP( type, hash ) g_MemoryReport.DumpMemoryStats( type, hash )
# define MEM_DUMP_SUMMARY g_MemoryReport.DumpSummaryStats()
#else
# define MEM_SNAPSHOT( phase ) do { } while (0)
# define MEM_USAGERESET do { } while (0)
# define MEM_INIT do { } while (0)
# define MEM_DUMP( type, hash ) do { } while (0)
# define MEM_DUMP_SUMMARY do { } while (0)
#endif