We're ignoring the seconds passed to script_tick(seconds), which tells us how much time has passed since the last frame.
We should use this when calculating movement and physics, as this means the script probably only works as intended at the frame rate I developed it at (60fps).
We're ignoring the
secondspassed toscript_tick(seconds), which tells us how much time has passed since the last frame.We should use this when calculating movement and physics, as this means the script probably only works as intended at the frame rate I developed it at (60fps).