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Erich recommendations from gfx-rs#8370
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naga/src/ir/mod.rs

Lines changed: 2 additions & 2 deletions
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@@ -997,7 +997,7 @@ pub enum Binding {
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/// whether they are per-primitive; a mesh shader's per-vertex and per-primitive
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/// outputs share the same location numbering space.
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///
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/// Per primitive values are not interpolated at all and are not dependent on the
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/// Per-primitive values are not interpolated at all and are not dependent on the
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/// vertices or pixel location. For example, it may be used to store a
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/// non-interpolated normal vector.
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per_primitive: bool,
@@ -2178,7 +2178,7 @@ pub enum Statement {
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/// The specific operation we're performing on `query`.
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fun: RayQueryFunction,
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},
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/// A mesh shader intrinsic
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/// A mesh shader intrinsic.
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MeshFunction(MeshFunction),
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/// Calculate a bitmask using a boolean from each active thread in the subgroup
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SubgroupBallot {

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