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dragon.skel
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809 lines (729 loc) · 26.3 KB
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balljoint body_1 { offset 0.000000 0.000000 0.000000 boxmin -2.000000 -1.000000 0.000000 boxmax 2.000000 1.000000 2.000000 rotxlimit -0.110000 -0.110000 rotylimit 0.00000 0.000000 rotzlimit 0.000000 0.000000 pose -0.110000 0.000000 0.000000
balljoint shoulder_right_1 { offset -2.000000 -0.500000 1.000000 boxmin -2.000000 -0.250000 -0.250000 boxmax 0.000000 0.250000 0.250000 rotxlimit -2.000000 2.000000 rotylimit -1.15000 0.900000 rotzlimit -1.000000 1.300000 pose 0.000000 0.000000 0.060000
balljoint elbow_right_1 { offset -2.000000 0.000000 0.000000 boxmin -2.000000 -0.250000 -0.250000 boxmax 0.000000 0.250000 0.250000 rotxlimit 0.000000 0.000000 rotylimit -0.660000 -0.660000 rotzlimit 0.000000 2.660000 pose 0.000000 -0.660000 0.660000
balljoint wrist_right_1 { offset -2.000000 0.000000 0.000000 boxmin -1.000000 -0.250000 -0.500000 boxmax 0.000000 0.250000 0.500000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose -0.410000 0.500000 -0.870000
balljoint knuckle_1_1_right_1 { offset -1.000000 0.000000 -0.500000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit 0.000000 0.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 -0.660000 0.000000
balljoint knuckle_1_2_right_1 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_right_1 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_2_1_right_1 { offset -1.000000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_2_right_1 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_right_1 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_3_1_right_1 { offset -1.000000 0.000000 0.500000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.660000 0.000000
balljoint knuckle_1_2_right_1 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_right_1 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } } } } }
balljoint shoulder_left_1 { offset 2.000000 -0.500000 1.000000 boxmin 0.000000 -0.250000 -0.250000 boxmax 2.000000 0.250000 0.250000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 -0.060000
balljoint elbow_left_1 { offset 2.000000 0.000000 0.000000 boxmin 0.000000 -0.250000 -0.250000 boxmax 2.000000 0.250000 0.250000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.660000 -0.660000
balljoint wrist_left_1 { offset 2.000000 0.000000 0.000000 boxmin 0.000000 -0.250000 -0.500000 boxmax 1.000000 0.250000 0.500000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose -0.410000 -0.500000 0.870000
balljoint knuckle_1_1_left_1 { offset 1.000000 0.000000 -0.500000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.660000 0.000000
balljoint knuckle_1_2_left_1 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_left_1 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_2_1_left_1 { offset 1.000000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_2_left_1 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_left_1 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_3_1_left_1 { offset 1.000000 0.000000 0.500000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 -0.660000 0.000000
balljoint knuckle_1_2_left_1 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_left_1 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } } } } }
balljoint tail_1 { offset 0.000000 0.000000 0.000000 boxmin -1.900000 -1.000000 -2.000000 boxmax 1.900000 0.900000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose -0.090000 -0.190000 0.000000
balljoint tail_2 { offset 0.000000 0.000000 -2.000000 boxmin -1.750000 -1.000000 -2.000000 boxmax 1.750000 0.800000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose 0.040000 -0.350000 0.000000
balljoint tail_3 { offset 0.000000 0.000000 -2.000000 boxmin -1.600000 -1.000000 -2.000000 boxmax 1.600000 0.700000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose -0.080000 -0.420000 0.000000
balljoint tail_4 { offset 0.000000 0.000000 -2.000000 boxmin -1.450000 -1.000000 -2.000000 boxmax 1.450000 0.600000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose 0.010000 -0.480000 0.000000
balljoint tail_5 { offset 0.000000 0.000000 -2.000000 boxmin -1.300000 -1.000000 -2.000000 boxmax 1.300000 0.500000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose -0.030000 -0.280000 0.000000
balljoint tail_6 { offset 0.000000 0.000000 -2.000000 boxmin -1.050000 -1.000000 -2.000000 boxmax 1.050000 0.400000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose 0.020000 -0.230000 0.000000
balljoint tail_7 { offset 0.000000 0.000000 -2.000000 boxmin -0.900000 -1.000000 -2.000000 boxmax 0.900000 0.300000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose -0.160000 -0.450000 0.000000
balljoint tail_8 { offset 0.000000 0.000000 -2.000000 boxmin -0.750000 -1.000000 -2.000000 boxmax 0.750000 0.200000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose -0.050000 -0.350000 0.000000
balljoint tail_9 { offset 0.000000 0.000000 -2.000000 boxmin -0.600000 -1.000000 -2.000000 boxmax 0.600000 0.000000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose 0.000000 -0.250000 0.000000
balljoint tail_10 { offset 0.000000 0.000000 -2.000000 boxmin -0.450000 -1.000000 -2.000000 boxmax 0.450000 -0.200000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose 0.000000 -0.290000 0.000000
balljoint tail_11 { offset 0.000000 0.000000 -2.000000 boxmin -0.200000 -1.000000 -2.000000 boxmax 0.200000 -0.400000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose 0.000000 -0.300000 0.000000
balljoint tail_12 { offset 0.000000 0.000000 -2.000000 boxmin -0.050000 -1.000000 -2.000000 boxmax 0.050000 -0.600000 0.000000 rotxlimit -0.660000 0.660000 rotylimit -0.660000 0.660000 rotzlimit 0.000000 0.000000 pose 0.000000 -0.290000 0.000000 } } } } } } } } } } } }
balljoint body_2 { offset 0.000000 0.000000 2.000000 boxmin -2.200000 -1.200000 0.000000 boxmax 2.200000 1.200000 2.000000 rotxlimit -0.330000 0.330000 rotylimit -0.330000 0.330000 rotzlimit 0.000000 0.000000 pose 0.000000 0.000000 0.000000
balljoint body_3 { offset 0.000000 0.000000 2.000000 boxmin -2.200000 -1.200000 0.000000 boxmax 2.200000 1.200000 2.000000 rotxlimit -0.330000 0.330000 rotylimit -0.330000 0.330000 rotzlimit 0.000000 0.000000 pose 0.000000 0.000000 0.000000
balljoint body_4 { offset 0.000000 0.000000 2.000000 boxmin -2.000000 -1.000000 0.000000 boxmax 2.000000 1.250000 2.000000 rotxlimit -0.330000 0.330000 rotylimit -0.330000 0.330000 rotzlimit 0.000000 0.000000 pose 0.000000 0.000000 0.000000
balljoint wing_1_right { offset -2.000000 0.500000 1.000000 boxmin -15.000000 -0.250000 -0.250000 boxmax 0.000000 0.250000 0.250000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose -0.070000 0.000000 -0.909999
balljoint wing_2_1_right { offset -15.000000 0.000000 0.000000 boxmin 0.000000 -0.200000 -0.200000 boxmax 11.000000 0.200000 0.200000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose -0.490000 1.110000 -2.460001 }
balljoint wing_2_2_right { offset -15.000000 0.000000 0.000000 boxmin 0.000000 -0.200000 -0.200000 boxmax 9.000000 0.200000 0.200000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose 0.110000 1.370000 0.400000 }
balljoint wing_2_3_right { offset -15.000000 0.000000 0.000000 boxmin 0.000000 -0.200000 -0.200000 boxmax 8.000000 0.200000 0.200000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose -0.020000 0.630000 0.070000 } }
balljoint wing_1_left { offset 2.000000 0.500000 1.000000 boxmin 0.000000 -0.250000 -0.250000 boxmax 15.000000 0.250000 0.250000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose 0.000000 0.000000 0.900000
balljoint wing_2_1_left { offset 15.000000 0.000000 0.000000 boxmin 0.000000 -0.200000 -0.200000 boxmax 11.000000 0.200000 0.200000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose 0.000000 0.840000 -0.770000 }
balljoint wing_2_2_left { offset 15.000000 0.000000 0.000000 boxmin 0.000000 -0.200000 -0.200000 boxmax 9.000000 0.200000 0.200000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose 0.000000 1.760000 -0.220000 }
balljoint wing_2_3_left { offset 15.000000 0.000000 0.000000 boxmin 0.000000 -0.200000 -0.200000 boxmax 8.000000 0.200000 0.200000 rotxlimit -100.000000 100.000000 rotylimit -100.000000 100.000000 rotzlimit -100.000000 100.000000 pose -0.020000 2.520000 -0.120000 } }
balljoint neck_1 { offset 0.000000 0.000000 2.000000 boxmin -1.750000 -1.000000 0.000000 boxmax 1.750000 1.000000 2.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit 0.000000 0.000000 pose -0.750000 0.000000 0.000000
balljoint neck_2 { offset 0.000000 0.000000 2.000000 boxmin -1.500000 -1.000000 0.000000 boxmax 1.500000 1.000000 2.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit 0.000000 0.000000 pose -0.680000 0.000000 0.000000
balljoint neck_3 { offset 0.000000 0.000000 2.000000 boxmin -1.250000 -1.000000 0.000000 boxmax 1.250000 1.000000 2.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit 0.000000 0.000000 pose -0.710000 0.000000 0.000000
balljoint neck_4 { offset 0.000000 0.000000 2.000000 boxmin -1.000000 -1.000000 0.000000 boxmax 1.000000 1.000000 2.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit 0.000000 0.000000 pose -0.640000 0.000000 0.000000
balljoint neck_5 { offset 0.000000 0.000000 2.000000 boxmin -0.750000 -1.000000 0.000000 boxmax 0.750000 1.000000 2.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit 0.000000 0.000000 pose 0.750000 0.000000 0.000000
balljoint neck_6 { offset 0.000000 0.000000 2.000000 boxmin -0.500000 -1.000000 0.000000 boxmax 0.500000 1.000000 2.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit 0.000000 0.000000 pose 0.750000 0.000000 0.000000
balljoint neck_7 { offset 0.000000 0.000000 2.000000 boxmin -0.400000 -1.000000 0.000000 boxmax 0.400000 1.000000 2.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit 0.000000 0.000000 pose 0.750000 0.000000 0.000000
balljoint head { offset 0.000000 0.000000 2.000000 boxmin -0.800000 -1.000000 0.000000 boxmax 0.800000 1.000000 4.000000 rotxlimit -0.750000 0.750000 rotylimit -0.750000 0.750000 rotzlimit -0.750000 0.750000 pose 0.750000 0.000000 0.000000
balljoint jaw { offset 0.000000 -1.000000 0.000000 boxmin -0.800000 -0.200000 0.000000 boxmax 0.800000 0.000000 3.500000 rotxlimit 0.000000 0.750000 rotylimit 0.000000 0.000000 rotzlimit 0.000000 0.000000 pose 0.250000 0.000000 0.000000 } } } } } } } } }
balljoint shoulder_right_2 { offset -2.000000 -0.500000 1.000000 boxmin -2.000000 -0.250000 -0.250000 boxmax 0.000000 0.250000 0.250000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 -0.490000 0.150000
balljoint elbow_right_2 { offset -2.000000 0.000000 0.000000 boxmin -2.000000 -0.250000 -0.250000 boxmax 0.000000 0.250000 0.250000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose -1.820000 0.790000 1.230000
balljoint wrist_right_2 { offset -2.000000 0.000000 0.000000 boxmin -1.000000 -0.250000 -0.500000 boxmax 0.000000 0.250000 0.500000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 -0.050000 0.840000
balljoint knuckle_1_1_right_2 { offset -1.000000 0.000000 -0.500000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 -0.660000 0.000000
balljoint knuckle_1_2_right_2 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_right_2 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_2_1_right_2 { offset -1.000000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_2_right_2 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_right_2 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_3_1_right_2 { offset -1.000000 0.000000 0.500000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.660000 0.000000
balljoint knuckle_1_2_right_2 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_right_2 { offset -0.500000 0.000000 0.000000 boxmin -0.500000 -0.150000 -0.150000 boxmax 0.000000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } } } } }
balljoint shoulder_left_2 { offset 2.000000 -0.500000 1.000000 boxmin 0.000000 -0.250000 -0.250000 boxmax 2.000000 0.250000 0.250000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.490000 -0.150000
balljoint elbow_left_2 { offset 2.000000 0.000000 0.000000 boxmin 0.000000 -0.250000 -0.250000 boxmax 2.000000 0.250000 0.250000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 1.820000 -0.790000 -1.230000
balljoint wrist_left_2 { offset 2.000000 0.000000 0.000000 boxmin 0.000000 -0.250000 -0.500000 boxmax 1.000000 0.250000 0.500000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose -0.350000 0.050000 0.840000
balljoint knuckle_1_1_left_2 { offset 1.000000 0.000000 -0.500000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.660000 0.000000
balljoint knuckle_1_2_left_2 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_left_2 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_2_1_left_2 { offset 1.000000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_2_left_2 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_left_2 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } }
balljoint knuckle_3_1_left_2 { offset 1.000000 0.000000 0.500000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 -0.660000 0.000000
balljoint knuckle_1_2_left_2 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000
balljoint knuckle_1_3_left_2 { offset 0.500000 0.000000 0.000000 boxmin 0.000000 -0.150000 -0.150000 boxmax 0.500000 0.150000 0.150000 rotxlimit -100000.000000 100000.000000 rotylimit -100000.000000 100000.000000 rotzlimit -100000.000000 100000.000000 pose 0.000000 0.000000 0.000000 } } } } } } } } }}