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try to load from "sfx" folder if "SFX" folder does not exist
1 parent 7acadc0 commit 078ac0e

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Lines changed: 10 additions & 1 deletion

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Assets/Scripts/Importing/Audio/GTAAudio.cs

Lines changed: 10 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -67,8 +67,17 @@ public static GTAAudioFiles Open(string directory, EGTAAudioFilesMode filesMode)
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if (Directory.Exists(directory))
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{
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string config_directory = Path.Combine(directory, "CONFIG");
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string sfx_directory = Path.Combine(directory, "SFX");
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string sfx_directory = null;
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string sfx_directory_1 = Path.Combine(directory, "SFX");
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string sfx_directory_2 = Path.Combine(directory, "sfx");
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if (Directory.Exists(sfx_directory_1))
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sfx_directory = sfx_directory_1;
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else if (Directory.Exists(sfx_directory_2))
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sfx_directory = sfx_directory_2;
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string streams_directory = Path.Combine(directory, "streams");
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if (Directory.Exists(config_directory) &&
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Directory.Exists(sfx_directory) &&
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Directory.Exists(streams_directory))

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