Releases: immutable/unity-immutable-sdk
Releases · immutable/unity-immutable-sdk
v1.10.0
Features
- [DX-2756] Added get Passport ID function so customers no longer need to decode it from the access or ID token. (#179)
v1.9.0
Fixes
- [DX-2757] Some Android devices and newer Android versions may prevent customers from logging in using the PKCE flow. This is due to how the SDK handles Chrome Custom Tabs dismissal. To solve this, the SDK now detects how Chrome Custom Tabs were dismissed differently. (#178)
v1.8.0
Features
- [DX-2731] Developers can target Android or iOS and use the SDK on Windows Unity Editor to speed up development. However, native Android and iOS WebViews don't work in the editor, so Windows WebView is used instead. Testing the game on an actual device or emulator is recommended to ensure it works properly. (#176)
v1.7.0
Features
- [DX-2713] Developers can now choose not to display the browser pop-up when logging out. However, if they choose this option, users will remain logged into Passport in the browser until the browser session expires. (#175)
v1.6.0
Fixes
- [DX-2700] Android PKCE flow not working if Minify is enabled in the sample app (#173)
Performance
- [DX-2705] Update game bridge to include Passport performance improvements (#174)
v1.5.0
Features
- Ability to set the build target to Android or iOS and run the SDK in the Mac Unity Editor. (#170)
- Update the game bridge
index.html
file (built from ts-immutable-sdk e567b4b
) (#171)
v1.4.0
Fixes
- [DX-2641] fix: ios game bridge file path (#164)
v1.3.0
Features
- [DX-2624] feat: set pkce result if user is in the correct state (#161)
Fixes
- [DX-2623] fix: gree browser does not load index file if path has spaces (#162)
v1.2.0
Fixes
- [DX-2622] fix: android custom tabs version, build immutable android library as aar (#160)