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Embed the latest 1.7.0 in any bigger project and run project.
Xcode has over 100% usage as soon as the play button is being hit. Also restart of Xcode with project or restart of Mac and opening the project leads to 100% CPU usage. Xcode is extremely slow and doesn't show errors in the code anymore.
Expected Behavior
Version not affecting Xcode CPU usage.
Actual Incorrect Behavior
100% CPU usage when SDK is embedded in project.
The text was updated successfully, but these errors were encountered:
I'll release a major later tomorrow, temporarily disabling the plug-in until a fix is out (or most likely Xcode 14 became the de facto choice)
malcommac
changed the title
[Bug]: Xcode 100 % CPU usage since 1.7.0 update
SPM Bug: Xcode 134.1 100 % CPU usage with SwiftLintPlugin enabled
Sep 9, 2022
Platform Version
Any
SDK Version
1.7.0
Xcode Version
13.4.1 (13F100)
Steps To Reproduce
Embed the latest 1.7.0 in any bigger project and run project.
Xcode has over 100% usage as soon as the play button is being hit. Also restart of Xcode with project or restart of Mac and opening the project leads to 100% CPU usage. Xcode is extremely slow and doesn't show errors in the code anymore.
Expected Behavior
Version not affecting Xcode CPU usage.
Actual Incorrect Behavior
100% CPU usage when SDK is embedded in project.
The text was updated successfully, but these errors were encountered: