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intro_godot.html
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<!DOCTYPE html>
<html>
<head>
<title>Intro to Godot</title>
<link rel="stylesheet" href="style.css">
</head>
<style>
body {
background-image: url(What\ Engine.png);
background-size: 1885px;
}
</style>
<h1>Intro to Godot</h1>
<p>
<div class="introGodotP">
<br><br><br><br><br>
<b>Godot</b> is a free Open Source 2D and 3D game engine. It has a fast growing community with addons <br>
coming out constantly. This page will focus on making a new project and learing the layout <br>
for the engine. <br>
<br><i><b>Downloading Godot</b></i> <br>
You can download Godot 4.2 at godotengine.org. The engine supports <br>
Windows, macOS, and Linux. <br>
<br><i><b>How to Create a project</b></i> <br>
Once you've opened up Godot you should see this screen here: <br>
<br> <img src="tutImage1.png" alt="godot screen" width="800"> <br>
<br> Click on new project and this screen should pop up: <br>
<br> <img src="tutImage2.png" alt="godot screen" width="625">
<br> Once you see this you may be confused. The top part is naming your project, you can title it anything. <br>
Below is the project path. Click on create folder to create a folder that will store all of your game files. <br>
Under that is the rendering option. Rendering is the computer drawing the frames of your project. Forward+ is <br>
what you would probably use. It is made for PC games which most people are using. Mobile is for mobile devices <br>
which will have lower end lighting and resolution. Cambatability will have very low graphics and resolution and <br>
is made for very low end devices. <br>
<br><i><b>Intro to the Godot layout</b></i> <br>
You have now created your project. You are now inside of the Godot Enine. Your screen should look like this: <br>
<br> <img src="tutImage3.png" alt="godot screen" width="1000"> <br>
<br> Once you see this screen you will first notice the center which is the scene. The scene is where all of <br>
your objects are displayed. This is your game world. Your levels your characters and other stuff are displayed there. to the left <br>
is your object tree. The object tree is where all of your objects are, like platforms, characters, enemies, ect. <br>
You can select an object from the object tree and change its position and size and other properties. <br>
right below the object tree is the file system. This is your game files like scripts, images, textures, 3D models ect. <br>
to the right of that is the console. This will tell you if there are errors and also helps with debugging. <br>
To the right of the screen is the inspector. This will display all of a objects properties. (Scale, position, textures, and more) <br>
<br> That is pretty much the basics of Godot's layout but there is alot more that is impossible to fit in one web page. If you want to <br>
learn to make a simple game click on the link below.
</div>
</p>
<a href="simple_game.html">
<button style="background-image: url(Syle\ Button.png);">Simple Game to Get Started</button>
</a>
</html>