-
-
Notifications
You must be signed in to change notification settings - Fork 201
/
Copy pathUIcode.cpp
253 lines (230 loc) · 6.52 KB
/
UIcode.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
#define GUILITE_ON //Do not define this macro once more!!!
#include "GuiLite.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
#define UI_WIDTH 240
#define UI_HEIGHT 320
#define CIRCLE_X 120
#define CIRCLE_Y 160
#define CIRCLE_BOLD 3
#define PI 3.1415926535
#define SMALL_RADIUS 35
#define BIG_RADIUS 50
static c_surface* s_surface;
static c_display* s_display;
// 3D engine
void multiply(int m, int n, int p, double* a, double* b, double* c)// a[m][n] * b[n][p] = c[m][p]
{
for (int i = 0; i < m; i++) {
for (int j = 0; j < p; j++) {
c[i * p + j] = 0;
for (int k = 0; k < n; k++) {
c[i * p + j] += a[i * n + k] * b[k * p + j];
}
}
}
}
void rotateX(double angle, double* point, double* output)// rotate matrix for X
{
static double rotation[3][3];
rotation[0][0] = 1;
rotation[1][1] = cos(angle);
rotation[1][2] = 0 - sin(angle);
rotation[2][1] = sin(angle);
rotation[2][2] = cos(angle);
multiply(3, 3, 1, (double*)rotation, point, output);
}
void rotateY(double angle, double* point, double* output)// rotate matrix for Y
{
static double rotation[3][3];
rotation[0][0] = cos(angle);
rotation[0][2] = sin(angle);
rotation[1][1] = 1;
rotation[2][0] = 0 - sin(angle);
rotation[2][2] = cos(angle);
multiply(3, 3, 1, (double*)rotation, point, output);
}
void projectOnXY(double* point, double* output, double zFactor = 1)
{
static double projection[2][3];//project on X/Y face
projection[0][0] = zFactor;//the raio of point.z and camera.z
projection[1][1] = zFactor;//the raio of point.z and camera.z
multiply(2, 3, 1, (double*)projection, point, output);
}
// Draw circle
int drawCircle(int x, int y, int r, unsigned int color, int arcAngle = 360, double* points = 0)
{
const double pi = PI / 180;
int tmpX, tmpY, lastX, lastY;
lastX = lastY = 0;
int sumDiffPoint = 0;
if (arcAngle != 360)
{
for (double angle = 0.5; angle < arcAngle; angle += 0.5)//Bigger circle, Smaller angle step
{
tmpX = r * cos(angle * pi);
tmpY = r * sin(angle * pi);
if (tmpX == lastX && tmpY == lastY)
{
continue;
}
lastX = tmpX;
lastY = tmpY;
s_surface->draw_pixel(x + tmpX, y + tmpY, color, Z_ORDER_LEVEL_0);
}
return 0;
}
for (double angle = 0.5; angle < 90; angle += 0.5)//Bigger circle, Smaller angle step
{
tmpX = r * cos(angle * pi);
tmpY = r * sin(angle * pi);
if (tmpX == lastX && tmpY == lastY)
{
continue;
}
lastX = tmpX;
lastY = tmpY;
if (points)
{
int index = sumDiffPoint * 3;
points[index++] = x + tmpX;
points[index++] = y + tmpY;
points[index++] = 0;
points[index++] = x - tmpX;
points[index++] = y + tmpY;
points[index++] = 0;
points[index++] = x + tmpX;
points[index++] = y - tmpY;
points[index++] = 0;
points[index++] = x - tmpX;
points[index++] = y - tmpY;
points[index++] = 0;
}
else
{
s_surface->draw_pixel(x + tmpX, y + tmpY, color, Z_ORDER_LEVEL_0);
s_surface->draw_pixel(x - tmpX, y + tmpY, color, Z_ORDER_LEVEL_0);
s_surface->draw_pixel(x + tmpX, y - tmpY, color, Z_ORDER_LEVEL_0);
s_surface->draw_pixel(x - tmpX, y - tmpY, color, Z_ORDER_LEVEL_0);
}
sumDiffPoint += 4;
}
return sumDiffPoint;
}
// Circle
class Circle
{
public:
Circle(int x, int y, int radius, unsigned int rgb, int bold, bool isRoateX = true)
{
this->radius = radius;
this->isRoateX = isRoateX;
this->rgb = rgb;
this->x = x;
this->y = y;
this->bold = bold;
curRadius = 0;
totalPixels = drawCircle(0, 0, radius, 0, 360, (double*)points);
}
void draw(int x, int y, bool isErase)
{
for (int i = 0; i < totalPixels; i++)
{
s_surface->draw_pixel(points2d[i][0] + x, points2d[i][1] + y, (isErase) ? 0 : rgb, Z_ORDER_LEVEL_0);
}
}
void rotate(double angle)
{
draw(x, y, true);//erase footprint
double rotateOut1[3][1];
for (int i = 0; i < totalPixels; i++)
{
isRoateX ? rotateX(angle, points[i], (double*)rotateOut1) : rotateY(angle, points[i], (double*)rotateOut1);
projectOnXY((double*)rotateOut1, (double*)points2d[i]);
}
draw(x, y, false);//refresh circle
}
void updateRadius(int step)
{
int newRadus = radius + step;
if (curRadius == newRadus)
{
return;
}
for (int i = 0; i < bold; i++)
{
int tmpRadius = (newRadus - i);
if (tmpRadius <= curRadius && tmpRadius > (curRadius - bold))
{
continue;
}
drawCircle(x, y, tmpRadius, rgb);
}
for (int i = 0; i < bold; i++)
{
int tmpRadius = (curRadius - i);
if (tmpRadius <= newRadus && tmpRadius > (newRadus - bold))
{
continue;
}
drawCircle(x, y, tmpRadius, 0);
}
curRadius = newRadus;
}
double points[364][3];
double points2d[364][2];
int radius, curRadius, bold;
int x, y, totalPixels;
unsigned int rgb;
bool isRoateX;
};
// Demo
Circle theSmallCircle(CIRCLE_X, CIRCLE_Y, SMALL_RADIUS, GL_RGB(25, 68, 97), 8);
Circle theBigCircle(CIRCLE_X, CIRCLE_Y, BIG_RADIUS, GL_RGB(59, 152, 215), 8, false);
void create_ui(void* phy_fb, int screen_width, int screen_height, int color_bytes, struct DISPLAY_DRIVER* driver) {
static c_surface surface(UI_WIDTH, UI_HEIGHT, color_bytes, Z_ORDER_LEVEL_0);
static c_display display(phy_fb, screen_width, screen_height, &surface, driver);
s_surface = &surface;
s_display = &display;
s_surface->fill_rect(0, 0, UI_WIDTH - 1, UI_HEIGHT - 1, 0, Z_ORDER_LEVEL_0);
double time = 0.0;
while (time < PI * 2)
{
drawCircle(CIRCLE_X, CIRCLE_Y, SMALL_RADIUS, GL_RGB(25, 68, 97), time * 180 / PI);
drawCircle(CIRCLE_X, CIRCLE_Y, BIG_RADIUS, GL_RGB(59, 152, 215), time * 180 / PI);
time += 0.2;
thread_sleep(40);
}
time = 0.0;
while(1) {
if (time >= PI * 4)
{
s_surface->fill_rect((CIRCLE_X - BIG_RADIUS), (CIRCLE_Y - BIG_RADIUS), (CIRCLE_X + BIG_RADIUS), (CIRCLE_Y + BIG_RADIUS), 0, Z_ORDER_LEVEL_0);
theSmallCircle.curRadius = 0;
theBigCircle.curRadius = 0;
time = 0;
}
else if(time >= PI * 3)
{
s_surface->fill_rect((CIRCLE_X - BIG_RADIUS), (CIRCLE_Y - BIG_RADIUS), (CIRCLE_X + BIG_RADIUS), (CIRCLE_Y + BIG_RADIUS), 0, Z_ORDER_LEVEL_0);
theSmallCircle.rotate(time);
theBigCircle.rotate(time);
}
else
{
theSmallCircle.updateRadius(3 * sin(time));
theBigCircle.updateRadius(3 * sin(time + PI));
}
time += 0.3;
thread_sleep(40);
}
}
//////////////////////// interface for all platform ////////////////////////
extern "C" void startHelloCircle(void* phy_fb, int width, int height, int color_bytes, struct DISPLAY_DRIVER* driver) {
create_ui(phy_fb, width, height, color_bytes, driver);
}
extern "C" void* getUiOfHelloCircle(int* width, int* height, bool force_update)
{
return s_display->get_updated_fb(width, height, force_update);
}