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This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
11/02/2006
SPoG
- Added install.py script.
- Updated COMPILING instructions.
- Fixed transparency rendering on quake3 shaders.
- Fixed hint/caulk filtering for Jedi Academy shaders.
04/02/2006
SPoG
- Added Radiant Manual shortcut to win32 installation.
- Added 'use alternative texture projection' option to prefs.
- Fixed caching bug causing import-map to not reload modified maps.
- Added blended-decal rendering for doom3 and quake4.
30/01/2006
SPoG
- Added expand-selection-to-entities with default shortcut ctrl+alt+e.
- Fixed crash in gtk file-chooser with some versions of GTK+.
29/01/2006
SPoG
- Changed create-group-entity to re-select brushes after creation.
26/01/2006
SPoG
- Changed far-clip-plane setting to increase exponentially with distance.
- Fixed selected entities moving when drag-resizing brushes.
- Changed patches to be selectable from the back in wireframe views.
- Speed improvements for transform-selection code.
25/01/2006
SPoG
- Added default-texture-scale option to preferences.
- Added default-grid-spacing option to preferences.
23/01/2006
Shamus
- Fixed editing of doom3/quake4 faces with negative texture scale factors.
22/01/2006
SPoG
- Fixed shortcut for toggle-far-clip.
- Fixed broken link in 1.5 user docs.
10/01/2006
SPoG
- Changed script parser to ignore comments that start in the middle of tokens.
- Added support for editor_int/editor_string keys in doom3 entity definitions.
- Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
- Added experimental support for doom3/quake4 projected lights.
20/12/2005
SPoG
- Added support for quake4 .guide material templates.
- Fixed GCC4 compile errors with anonymous enums.
- Added light_radius and light_center GUI to doom3 entity inspector.
10/12/2005
SPoG
- Added support for loading and saving Quake4 map format.
- Added support for built-in shader images such as _noFalloff.
- Added experimental code to render projected lights.
- Added support for loading quake4 entity definitions.
- Fixed picomodel bug loading .lwo files with texture names >64 in length.
22/10/2005
SPoG
- Fixed minor memory leak in zip-archive reader.
21/10/2005
SPoG
- Fixed model rotation using free-rotation tool.
- Fixed behaviour of angle/rotation keys for Doom3 entities.
- Added entity angle-editing for entities that display a model.
- Stopped size-info being drawn if selection has zero size.
- Added support for 'angle' key on doom3 entities.
20/10/2005
SPoG
- Fixed minor one-time memory leak in build-shader-list.
- Added functional free-scale tool.
- Improved precision preservation for free-rotation and free-scale tools.
- Fixed misc_model rotation using free-rotation tool.
09/10/2005
SPoG
- Added entity angle-editing using rotate-tool or rotation toolbar buttons.
- Fixed start-on-primary-monitor (win32).
- Fixed camera-view freelook when window is on secondary monitor (win32).
05/10/2005
paxed
- Added texture-lock toolbar button.
SPoG
- Added stack-trace output to all debug popup messages (win32).
- Fixed vertex/edge selection behaviour on undoing brush edits.
- Changed doom3 light centre rendering to use a point instead of a box.
- Changed map and shader parsers to gracefully handle bad data.
24/09/2005
SPoG
- Fixed crash when importing a file after deleting the world entity.
- Changed copy/paste/import to select world brushes instead of world entity.
- Added win32-specific stack-trace logging support.
31/08/2005
SPoG
- Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
21/08/2005
SPoG
- Optimised light-dragging.
- Changed connect-entities to not break existing connections where possible.
24/07/2005
SPoG
- Fixed q3 entity definition for item_health_small.
02/07/2005
SPoG
- Fixed build menu becoming empty if editing of default menu is cancelled.
01/07/2005
SPoG
- Fixed snap-planes-to-integer preference not being saved.
26/06/2005
SPoG
- Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
- Fixed progress window not being shown when loading maps.
- Refactored shortcut handling to make focussed widgets override global shortcuts.
Allows using ctrl+c to copy console text, undo/redo without main-window focus.
23/06/2005
SPoG
- Fixed crash when handling assert/error before gtk_init.
- Changed Help menu to display only the help menu relevant to the current game.
21/06/2005
SPoG
- Fixed double-maps-directory when using non-native file open dialog on win32.
- Changed find/replace-textures window to update when selecting textures with MMB.
- Fixed handling of non-UTF-8 wad-names in textures menu.
20/06/2005
SPoG
- Changed home-path prefix to be optional on linux/osx for q1/q2.
- Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
- Fixed spawnflags in Enemy Territory entity definitions.
- Added missing Enemy Territory entity types.
19/06/2005
SPoG
- Changed clipper-point selection/rendering to behave the same at all zoom levels.
- Changed clipper-point selection to always pick the closest point to the cursor.
- Fixed clipper colour not being updated until after restarting.
- Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
- Fixed grid rendering with grid settings other than 8-unit.
- Fixed textures menu always behaving as if show-shaderlist-only is enabled.
18/06/2005
SPoG
- Added saving of camera render mode preference.
- Changed default camera render mode to Textured for Doom3.
- Changed default texture render mode to Trilinear.
17/06/2005
SPoG
- Ported Team Arena entity definitions to xml format.
- Added xml q3 entity-definitions to win32 and linux setups.
14/06/2005
SPoG
- Fixed QE-tool component-drag selecting components of unselected brushes.
13/06/2005
SPoG
- Changed clipper mode and component-editing modes to be mutually exclusive.
- Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
- Added support for up/down movement in freelook mode.
- Fixed clipper-tool-uses-caulk option.
- Added prompt for engine path at startup if not found.
12/06/2005
SPoG
- Added entity-inspector GUI support for func_button/func_door direction attribute.
- Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
- Added clipper-plane rendering using stippled back-face-culled polygon.
- Fixed entity-inspector failing to handle non-ascii characters in entity keys.
11/06/2005
SPoG
- Fixed entity-inspector window position changing while hidden.
09/06/2005
SPoG
- Fixed region-set-selected for model entities.
08/06/2005
SPoG
- Added option to enable or disable snapping brush planes to integer on map load/save.
- Added 0.125 grid.
- Changed grid rendering to always show major/minor grid colours whatever the zoom level.
- Increased maximum zoom level for XY views.
06/06/2005
SPoG
- Added 'File > Refresh models' - reloads models that have changed outside Radiant.
05/06/2005
SPoG
- Fixed model files not being closed after being read.
- Fixed build menu dialog not saving changes to build commands.
- Changed build menu to save xml only if changed by user.
- Fixed CSG-merge.
- Reduced CSG-merge tolerance for misaligned brushes.
Michael Kluskens
- Updated STVEF default build menu to version 2 format.
- Updated STVEF game configuration file and removed synapse.config.
02/04/2005
SPoG
- Changed HashTable insert/remove operations to not invalidate iterators.
- Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
- Refactored containers to use std::swap.
- Refactored bitfield.h.
Tr3B
- Fixed endianness for .lwo loading on linux.
- Extended q3map2 mathlib functionality.
28/03/2005
SPoG
- Specialised filters list for doom3 entity/material types.
- Added ASE-loader support for shader names specified as a bitmap absolute-path.
- Fixed monitored-compile debug-feedback display.
- Added TGA-loader support for vertical and horizontal flipping.
- Enabled auto-generation of smooth normals for all LWO models.
27/03/2005
Tr3B
- Fixed map-xml module.
- Added support for qer_trans keyword in doom3 materials.
08/03/2005
SPoG
- Added GUI updates during map load and engine-path/game-dir changes.
- Fixed main window being hidden behind another application on closing a floating window.
07/03/2005
SPoG
- Fixed crash when selecting the root node in the entity-list window.
- Fixed detail flag saving for quake3 map format.
06/03/2005
SPoG
- Optimised type-casts for scene-graph type system.
- Disabled substitution of 'unspecified' for entity key values that match the default.
- Refactored module-system api - added globalModuleServer().
- Fixed rotation origin for doom3 func_static models.
05/03/2005
SPoG
- Added support for doom3 model-entity 'skin' key.
- Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
04/03/2005
SPoG
- Added camera move up/down one floor.
- Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
26/02/2005
SPoG
- Added auto-complete for shader attributes in entity inspector.
- Added support for doom3-material heightmap to normalmap conversion.
22/02/2005
SPoG
- Fixed missing prefix attribute in quake game configuration file.
- Added auto-completion for find/replace-textures texture-name entries.
- Removed redundant buttons and options in find/replace-textures window.
21/02/2005
SPoG
- Added auto-completion for surface-inspector texture-name entry.
20/02/2005
SPoG
- Fixed failure to load shaders containing '.' such as Heretic II model skins.
- Removed unused legacy cmdlib functions.
- Added support for fractional repeat values to brush-fit-texture.
19/02/2005
SPoG
- Changed entity-connect-selected to use the parent entity of a selected brush.
- Added q2map and bspc to installation packages.
Jamie Wilkinson
- Fixed path to q2map in quake2 build-menu.
13/02/2005
SPoG
- Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
- Limited the maximum number of sides of a prefab brush-cone to 32.
11/02/2005
SPoG
- Changed display of angled box-entities to show un-rotated bounding boxes.
10/02/2005
SPoG
- Disabled rotation of light entities for games other than Doom 3.
09/02/2005
David Constanzo
- Fixed episode flag names on Quake item_sigil and func_episodegate entities.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
- Added detailed description of Quake item_sigil and func_episodegate entities.
SPoG
- Fixed position of light-entity names.
- Fixed q3map2 feedback xml streams containing non-UTF-8 text.
- Optimised Locale<->UTF-8 text conversion.
08/02/2005
SPoG
- Fixed selecting a texture not resetting the current selected texture-projection.
- Added handling of OpenGL drivers that don't implement all reported extensions.
07/02/2005
SPoG
- Added support for multi-byte UTF-8 characters in xml content (not markup).
- Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
- Fixed potentially misaligned objects.
05/02/2005
SPoG
- Added rendering of entity names for non-group entities.
- Removed context-dependent opengl calls before opengl context is created.
04/02/2005
SPoG
- Fixed crash when printing extended-ascii text in the console.
- Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
03/02/2005
David Constanzo
- Fixed typo in Quake entity-definitions.
SPoG
- Fixed undo of brush-set-structural and brush-make-structural.
- Refactored image-loader module api.
- Added full support for Quake II and Heretic II surface-flags in surface-inspector.
- Fixed crash in patch-inspector for games other than doom3.
01/02/2005
SPoG
- Changed shader-list and entity-definition searching to also search base-dir.
29/01/2005
SPoG
- Fixed title of floating entities/console/textures window.
- Fixed destruction of floating windows on shutdown.
- Added shortcut handling when entity-inspector/texture-browser are active.
David Constanzo
- Fixed crash while auto-saving snapshots.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
28/01/2005
SPoG
- Added rendering of fixed S/T tesselation on doom3 patches.
- Changed creation of doom3 func_static entities to prompt for a model.
- Fixed zero-sized primitives being rendered for culled entity-connection-lines.
25/01/2005
SPoG
- Added support for setting fixed S/T tesselation on doom3 patches.
- Changed patch inspector to be completely non-modal.
24/01/2005
SPoG
- Added support for rotating lights using the rotation tool.
23/01/2005
SPoG
- Fixed crash on startup with texture-subsets enabled.
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
- Added support for doom3 lights combined with brushes and patches.
- Added support for doom3 light_origin on lights.
- Added support for doom3 light_rotation and rotation key on lights.
22/01/2005
SPoG
- Fixed crash when accessing links from help menu.
- Fixed broken links in help menu.
- Added game-specific docs to win32 setup.
- Changed q3 connect-entities to preserve existing targetname key.
- Changed q3 connect-entities to generate targetname key based on target classname.
21/01/2005
SPoG
- Moved information in synapse.config into .game files.
- Added api versioning for module-system.
20/01/2005
SPoG
- Fixed keys/values for brush entities not being editable unless parent is selected.
- Fixed brush-entities not being deleted when the last child brush is deleted.
- Fixed scenarios where worldspawn is not the first entity in the map.
19/01/2005
SPoG
- Fixed numerical instability in brush winding-generation.
16/01/2005
SPoG
- Added Jedi Academy support to linux installer.
- Fixed main-window jumping to front during autosave.
- Fixed saving of empty brushes.
Jame Wilkinson
- Fixed build errors when compiling for big-endian target.
15/01/2005
SPoG
- Fixed launching q3map2 from build-menu on linux/osx.
- Added version checking of generated config files.
- Fixed key-up events being missed while holding ctrl/shift/alt.
- Fixed texture-compression support.
Jago
- Changed q1 trigger_relay and trigger_counter to be point entities.
11/01/2005
SPoG
- Changed brush-save to not write non-contributing faces.
- Fixed rendering artifacts on outlines of selected box-entities.
10/01/2005
SPoG
- Added patch-cap-cylinder.
09/01/2005
SPoG
- Fixed texture-browser scroll-to-selected-texture.
- Added brush face texture painting.
08/01/2005
SPoG
- Fixed ungroup-selected-entities.
- Added 'Entity' menu.
- Removed items unrelated to entity-creation from xy-window right-click menu.
- Fixed minor memory leaks in core.
- Removed code that ignores empty alpha-channel in tga loader.
- Fixed memory leak in model module.
- Fixed memory leaks in picomodel library: ase and lwo loaders.
- Changed default tool to 'QE' tool.
04/01/2005
SPoG
- Changed start-on-primary-screen default to 'true' with multiple screens.
- Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
- Disabled mouse-chase scrolling in XY window when drag-selecting.
- Fixed xlink I/O warnings on linux.
- Removed light-creation 'intensity' dialog in doom3 config.
- Changed the default vertical size of the shortcut-list window to 400.
- Fixed patch-creation with zero-sized workzone.
- Fixed crash when rendering doom3 light_radius box.
03/01/2005
SPoG
- Added arbfp1/arbvp1 vertex/fragment program lighting support.
- Fixed colour-selection dialog not going away after OK/Cancel.
- Fixed tangent/bitangent calculation on degenerate patches.
- Added resizing of patches with QE tool.
02/01/2005
SPoG
- Added stippled hidden-line rendering for rotate/translate manipulators.
- Refactored high-level camera/orthographic rendering functions.
- Fixed failure to load models with back-slashes in path.
- Improved peformance of doom3 lighting with large models.
01/01/2005
SPoG
- Changed entity renderering to draw connections for culled entities.
- Fixed runtime errors on shutdown after cycling between lighting/textured.
- Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
- Changed 'clip' brush filtering to use shader parameters instead of names.
- Added rendering of origin-point for selected model entities.
- Fixed doom3 light-interaction updates for model entities.
31/12/2004
SPoG
- Removed menu-splitting functionality.
- Refactored entity-class menu construction.
- Replaced const_reference with ConstReference.
- Renamed string_t to CopiedString.
- Changed code using Str::Format and Str::operator+= to use StringOutputStream.
- Refactored shortcut command parsing code.
- Changed light entity rendering to show light_radius box only in doom3 config.
- Added 2x overbrightening for doom3 lighting preview.
16/12/2004
SPoG
- Changed default doom3 light_radius to 300.
- Fixed initial value of doom3 light_center.
- Reduced frequency of gui updates during map load.
13/12/2004
SPoG
- Fixed crash in monitored-compile feedback dialog.
12/12/2004
SPoG
- Added visualisation of halflife texture-projection format.
- Added texture-lock for halflife texture-projection format.
- Changed brush-texture-lock default to enabled for doom3 and halflife.
11/12/2004
SPoG
- Refactored script-tokeniser.
- Fixed doom3 lighting on ATI cards.
- Added support for list attributes in entity definitions.
- Added utf8-normalisation on text printed to console.
- Fixed missing default_build_menu.xml in halflife game config.
10/12/2004
SPoG
- Fixed missing commas in entity-inspector comments.
- Added support for default values in entity-definitions.
09/12/2004
SPoG
- Enabled doom3 realtime lighting preview.
05/12/2004
SPoG
- Fixed gcc compile warnings in patch.cpp.
- Added q1 and q2 support to linux installer.
02/12/2004
SPoG
- Added highlighting of entity-list nodes that have selected descendants.
29/11/2004
SPoG
- Fixed xy-window failing to update after map-load.
28/11/2004
SPoG
- Fixed error on shutdown when game-select dialog is disabled.
- Added surface/light-interaction debugging mode.
- Added per-plane light-culling for brush faces.
- Added support for bump shaders using 'blend' layer keyword.
- Added support for light-shaders.
- Fixed edge/border clamping on light-attenuation textures.
- Added 'Lighting' camera render-mode for doom3 config.
25/11/2004
SPoG
- Fixed right-click-menu on linux.
13/11/2004
SPoG
- Changed light-entity to draw radii only when selected.
07/11/2004
SPoG
- Fixed shortcuts for creating n-sided brush-prisms.
19/10/2003
SPoG
- Fixed user-customisable shortcuts support.
16/10/2003
SPoG
- Added restore-main-window call when a modal-dialog dialog-box is shown.
13/10/2003
Jamie Wilkinson
- Fixed SConstruct cpu detection on Power Macintosh.
- Added more verbose warning settings for gcc builds.
SPoG
- Changed buffered-text-input-stream API to not use magic EOF value.
06/10/2004
Jamie Wilkinson
- Fixed debug-break on non-x86 platforms.
05/10/2004
SPoG
- Fixed new doom3 entities not being given unique names.
02/10/2004
SPoG
- Fixed autosave causing the main-window to jump to the front.
- Fixed window-title when changing view direction in floating-windows layout.
- Added status information to wait dialogs.
- Changed map-save to overwrite/refresh files modified/deleted outside radiant.
- Changed component selection in QE tool to treat near-equal points as one.
- Added texture browser window to View menu.
- Changed white overlay in camera-window to draw hidden lines in 75% grey.
- Reduced point-size for vertex/edge/face handles by 2/3.
25/09/2004
SPoG
- Added component-editing for curves on doom3 entities.
- Added normalisation of translation for texture-lock on doom3 brushes.
- Added update of surface inspector for texdef changes caused by texture-lock.
- Changed floating-windows layout to centre all ortho views on center-xy-views.
- Stopped autosave from saving unmodified maps after first-time load.
Shamus
- Textool improvements.
21/09/2004
Michael Schlueter
- Changed file-chooser dialogs to use GtkFileChooser.
20/09/2004
SPoG
- Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
19/09/2004
SPoG
- Added basic rendering for 'curve_Nurbs' on doom3 entities.
18/09/2004
SPoG
- Added doom3 entity-definition editor_usage* key support.
- Added doom3 entity-definition editor_* key info to entity-inspector comments.
- Added specialised attribute-entry in entity-inspector for boolean attributes.
- Fixed crash in find-brush when entering the index of a fixed-size entity.
- Added support for rendering doom3 'targetN' -> 'name' entity connections.
- Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
- Improved handling of brushes with near-duplicate planes.
- Fixed crash in snap-to-grid on brushes with non-contributing faces.
17/09/2004
Michael Schlueter
- Fixed gcc build errors.
SPoG
- Fixed stability problems with doom3 brush-entities.
16/09/2004
SPoG
- Added automatic renaming of entity target/name keys for paste and import-map.
13/09/2004
SPoG
- Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
- Fixed incorrect filter settings display in filters menu.
- Added automatic renaming of entity target/name keys when cloned.
- Fixed quake2 support.
12/09/2004
SPoG
- Added shortcut support for all menu commands and toolbar buttons.
- Fixed patch shader-name saving for doom3 patches created by user.
10/09/2004
SPoG
- Fixed patch-cap-endcap and patch-cap-reverse-endcap.
09/09/2004
SPoG
- Fixed status-bar labels showing 'Label' at startup.
- Fixed textures-menu grouping bug.
- Fixed mirroring on brushes with doom3 plane-defs.
08/09/2004
SPoG
- Changed patch-cap-selected to prompt for cap type only once.
- Fixed infinite-loop in patch-cap-selected.
- Changed autosave to only save if the map has changed since the last autosave.
- Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
07/09/2004
Michael Schlueter
- Removed unused source files - qsysprintf, gtkfilesel.
- Changed linux exectuable-path resolution to use '/proc/self/exe'.
- Changed 'file exists, overwrite?' prompt to default to 'no'.
06/09/2004
SPoG
- Fixed crash when handling duplicate shader definitions.
- Fixed crash on startup after changing game-type (sp/mp).
- Changed compute-axis-base to be more stable in degenerate cases.
Michael Schlueter
- Cleaned up loki_path stuff.
Shamus
- Added textool rotation manipulator.
01/09/2004
Michael Schlueter
- Changed linux installer to copy *.game files from game-packs instead of generating them.
29/08/2004
SPoG
- Moved doom3 shader parsing into a separate function.
- Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
- Added inheritance of doom3 entityDef 'editor_* *' keys.
- Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
- Changed entity-inspector attributes panel to be scrollable.
- Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
- Improved doom3 material parsing.
- Fixed crash loading maps containing patches with large numbers of control points.
- Changed face-selection in camera view to use polygon test.
- Changed face-selection-mode rendering in camera view to cull back-faces.
- Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
28/08/2004
SPoG
- Fixed undefined-behaviour bug causing a crash with gcc optimisation.
- Fixed opengl extension support on linux.
- Added support for half-life .fgd entity-definitions.
- Fixed loading of half-life maps with texture-names containing '{'.
26/08/2004
SPoG
- Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
- Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
- Changed pivot-point calculation to use entity-origin for fixed-size entities.
- Fixed errors drawing selection-rectangle in floating-windows layout.
- Fixed shortcuts becoming disabled in floating-windows layout.
- Removed snap-to-integer on entity angle/angles/scale keys.
- Fixed dragging of doom3 brush-entities.
Michael Schlueter
- Fixed gcc compiler error and warnings.
- linux installer fixes.
25/08/2004
Michael Schlueter
- Changed linux build system to copy '$GAME.game/*' for installer.
- Changed linux installer to use 1.5's module set.
- Removed optimisation from linux build to fix optimiser-related crash.
- Added Doom3 support to linux installer.
SPoG
- Changed texdef export to not snap shift/rotate to integer.
17/08/2004
SPoG
- Fixed texture-browser height update bug.
- Changed texture-browser to show only the texture-set selected from the menu.
- Fixed bug loading quake maps.
16/08/2004
SPoG
- Fixed shortcuts for shift/rotate/scale-texture on patches.
- Fixed patch-inspector rows/cols combos not being cleared between selections.
- Changed entity/brush counts to use counters instead of polling every second.
- Changed archivewad module to check lump types and ignore non-miptex files.
- Added support for worldcraft/hammer half-life map format.
15/08/2004
SPoG
- Added doom3 md5mesh loader.
- Added support for doom3 entityDef 'model' key.
- Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
- Fixed texture-browser height calculation bug.
- Added support for doom3 entityDef 'editor_var *' key.
- Fixed support for patchDef3 subdivision settings.
14/08/2004
Chronos
- Added doom3 light_radius and light_center rendering.
SPoG
- Disabled default-shaders for doom3.
- Added one-click dragging of vertices/edges/faces on brushes and patches.
- Fixed detail flag being lost on brush-clone or save-as.
12/08/2004
SPoG
- Fixed workzone being invalidated when a brush is deleted.
- Fixed pivot updates when switching from translate-tool to rotate-tool.
- Fixed crash in misc_model.
- Changed file_dialog to show '*.*' when pattern is not specified.
- Added undo support for patch-inspector XYZUV tweaking.
- Removed 'Apply'/'Done' buttons from patch-inspector.
11/08/2004
redfella
- Converted RTCW entities.def to xml format.
SPoG
- Added support for "name" key for doom3 entities.
10/08/2004
SPoG
- Added support for loading text files from VFS archives.
09/08/2004
SPoG
- Changed .map writer to always use decimal notation for floats.
- Added filtering of monster_clip/full_clip/player_clip.
- Added support for inheritance in doom3 entity-definitions.
- Fixed doom3 patchDef2 material-name import/export.
06/08/2004
SPoG
- Doom3 support:
- Map load/save.
- Materials parsing.
- entityDef parsing.
- Fixed brush-primitives texturing bug.
- Added texture-lock for brush-primitives texturing on all transforms.
- Added support for model/rotation/origin keys on func_ entities.
- Added DDS image module.
03/08/2004
SPoG
- Fixed copy/paste copying all brushes of an entity when only one is selected.
- Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
27/07/2004
Shallow
- Converted ET entities.def to xml format.
26/07/2004
SPoG
- Fixed SI when not in face-selection mode.
- Changed patch-create-prefab to use current workzone.
- Changed engine attribute to be optional in game-description.
24/07/2004
SPoG
- Changed module server to support wildcard modules.
- Cleaned up docs/developer, added README.
- Removed old TODO.
23/07/2004
Shamus
- Initial version of textool.
MindLink
- Fixed const bug for vs.net 2005 compiler.
22/07/2004
SPoG
- Fixed copy/paste and export-selected failing to export stuff.
19/07/2004
SPoG
- Updated win32 setup scripts for q1 entity definitions.
18/07/2004
SPoG
- Updated win32 setup scripts.
- Fixed bug loading 8-bit bmp with <256 palette entries.
- Added support for loading textures from arbitrary locations.
- Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
- Fixed bugs in brush-primitives texdef code.
17/07/2004
SPoG
- Added STV:EF support to win32 installer.
- Moved hardcoded game-specific configuration stuff into .game files.
16/07/2004
SPoG
- Fixed crash bug in brush edge/vertex/face selection.
15/07/2004
SPoG
- Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
- Changed entity inspector UI to be driven by entities xml.
14/07/2004
SPoG
- Fixed map load/save in brusb-primitives mode.
- Added files required to run in brush-primitives mode.
- Added support for changing engine-path while a map is loaded.
11/07/2004
SPoG
- Changed entity inspector to support custom UI for each entity-class.
10/07/2004
SPoG
- Added support for experimental xml version of .def format.
- Rewrote token parser.
- Rewrote .def parser.
- Fixed failure to read show-workzone preference.
- Refactored quake3 entities module.
03/07/2004
SPoG
- Changed QE-style Drag tool to move as well as resize.
- Fixed shortcuts becoming disabled.
- Fixed loading file types with upper-case extensions.
30/06/2004
AcidDeath
- Added support for plugin submenus.
27/06/2004
SPoG
- Added build-menu-command editing.
- Fixed texture-object reshuffle caused by changing gamma.
- Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
26/06/2004
SPoG
- Added printf-formatting support to output streams.
- Added error/warning printing to xml parser.
- Changed build-menu xml format to allow easier editing.
- Added sample plugin.
25/06/2004
SPoG
- Changed paste and import-map to select pasted/imported entities and world brushes.
24/06/2004
SPoG
- Changed create-entity API to use eclass instead of classname.
- Changed nodes with unknown entity types to use a group-entity if the node has children.
18/06/2004
SPoG
- Changed image-loaders interface to use a file object instead of VFS.
- Changed model-loader interface to support in-place model reloading.
- Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
- PicoModel: added support for loading models from an abstract input stream.
14/06/2004
SPoG
- Refactored texture browser.
- Removed GLWindow.
- Fixed mousewheel movement in camera window.
13/06/2004
SPoG
- Added load-entire-wad from textures menu in Quake/HL mode.
- Fixed bug with writing negative integers to .map format.
- Fixed texture-browser hide-unused to show only in-use shaders.
- Fixed texture-browser scrollbar positioning and origin-clamping.
- Fixed prompting to save unchanged new maps.
- Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
- Changed all message boxes to appear centrally.
- Removed minimize/maximize buttons from all message boxes.
12/06/2004
SPoG
- Disabled shortcut keys during drags.
- Fixed window updates for edge/vertex multi-selection.
- Added apply/cancel on enter/escape for texture-browser filter entry.
- Changed undo system to use explicit start/finish pair to specify undoable operations.
- Changed undo system to print undoable command after command completion instead of before.
- Added printing of movement parameters for translate/rotate manipulator drags.
- Changed brush-subtract to not delete the selection after subtracting.
- Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
- Fixed another workzone-update performance issue causing area-selection to be slow.
- Added code to brush build-B-Rep to handle duplicate edges.
10/06/2004
SPoG
- Added lazy evaluation of local->world transforms and world-space AABBs.
- Added shortcut key for translate mode, default 'W'.
- Added toolbar buttons for edge/face/vertex modes.
- Changed Escape shortcut to deselect-components if components are selected.
02/06/2004
SPoG
- Fixed performance bug with workzone updates not being lazily evaluated.
- Fixed brush edge-graph bug by removing degenerate winding edges.
01/06/2004
SPoG
- Added mode information to status bar.
- Added console feedback describing undoable commands executed.
- Fixed assertion failures on updating degenerate edge/vertex selections.
- Fixed detail brushes turning structural when clipped.
31/05/2004
SPoG
- Added support for more than one edge/vertex selected per brush.
29/05/2004
SPoG
- Refactored groupdialog - decoupled notebook from console/textures/entity pages.
- Fixed crash in patch tesselator.
- Fixed floating windows startup crash.
- Fixed null texture name for patches.
28/05/2004
SPoG
- Hide arrows on translate manipulator when obscured by square part.
- Workaround for main window not being brought to front when a floating window is closed.
- Fixed rendering of selected components of degenerate brush faces.
- Fixed double typedef in picomodel.
- Fixed bug in allocator stuff.
- Fixed up clipper tool button state.
- Added workzone updates when selection bounds change.
- Fixed transient setting on floating inspector windows.
27/05/2004
Tr3b
- Fixed gcc build errors.
SPoG
- Fixed crash bug in game selection dialog.
26/05/2004
SPoG