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Fix a potential null error

andybakpushed 1 commit to main • a5aad8b…eef9643 • 
on Jan 15

fix inconsistent folder paths in asset creation (#11)

Pull request merge
andybakpushed 1 commit to main • 23231fa…a5aad8b • 
on Jan 10

Add "Mesh to Strokes" tool to allow working with original strokes (#10)

Pull request merge
andybakpushed 1 commit to main • e410aa1…23231fa • 
on Jan 8

Slightly improve compatibility with non-tilt GLTFs

andybakpushed 1 commit to main • 2193827…e410aa1 • 
on Jan 8

Support both glb and gltf

andybakpushed 1 commit to main • d4f4771…2193827 • 
on Jan 8

Fix bug with extras only accepting string values

andybakpushed 1 commit to main • 0dca11f…d4f4771 • 
on Jan 4

Fix material conversion for Blocks GLTF

andybakpushed 1 commit to main • 03f11b2…0dca11f • 
on Aug 23, 2024

Fix material conversion for Blocks GLTF

andybakpushed 1 commit to fix/unity-gltf-import • a770a13…5972f62 • 
on Aug 23, 2024

Minor fixes to allow exports via UnityGLTF to not throw an exception

andybakcreated fix/unity-gltf-import • a770a13 • 
on Nov 26, 2023

Editor script to assign UV coordinates to meshes in the selected hier…

andybakpushed 1 commit to main-experimental-brushes-large-mesh-support • 339c6fc…6c68482 • 
on Sep 12, 2023

Fix import of large meshes

andybakcreated main-experimental-brushes-large-mesh-support • 339c6fc • 
on Sep 3, 2023

Untested support for large meshes exported from Open Brush

andybakcreated feature/large-mesh-support • 3a2cec0 • 
on Aug 23, 2023

Switch to URP

andybakpushed 1 commit to feature/shader-graph • 7841777…f6cc155 • 
on May 10, 2023

Shaders

andybakcreated feature/shader-graph • 7841777 • 
on May 10, 2023

Remove code that relies on System.Drawing from CSCore

andybakpushed 1 commit to features/replace-cscore • 52a3383…a68d6b9 • 
on Mar 31, 2023

Replace compiled CSCore with source

andybakcreated features/replace-cscore • 52a3383 • 
on Mar 29, 2023