From bfb788e307a9cddbfe1ee1dcda043cdbdf308123 Mon Sep 17 00:00:00 2001 From: ianpatt Date: Thu, 14 Sep 2023 15:20:54 -0700 Subject: [PATCH] 0.1.2 --- cmake/versioning.cmake | 2 +- sfse_common/sfse_version.h | 8 ++++---- sfse_readme.txt | 2 +- sfse_whatsnew.txt | 4 ++++ 4 files changed, 10 insertions(+), 6 deletions(-) diff --git a/cmake/versioning.cmake b/cmake/versioning.cmake index ee2385c..9f4ec92 100644 --- a/cmake/versioning.cmake +++ b/cmake/versioning.cmake @@ -1,6 +1,6 @@ set(SFSE_VERSION_MAJOR 0) set(SFSE_VERSION_MINOR 1) -set(SFSE_VERSION_PATCH 1) +set(SFSE_VERSION_PATCH 2) set(RUNTIME_VERSION_MAJOR 1) set(RUNTIME_VERSION_MINOR 7) diff --git a/sfse_common/sfse_version.h b/sfse_common/sfse_version.h index d6741ae..6843ff4 100644 --- a/sfse_common/sfse_version.h +++ b/sfse_common/sfse_version.h @@ -4,10 +4,10 @@ // these have to be macros so they can be used in the .rc #define SFSE_VERSION_INTEGER 0 #define SFSE_VERSION_INTEGER_MINOR 1 -#define SFSE_VERSION_INTEGER_BETA 1 -#define SFSE_VERSION_VERSTRING "0, 0, 1, 1" +#define SFSE_VERSION_INTEGER_BETA 2 +#define SFSE_VERSION_VERSTRING "0, 0, 1, 2" #define SFSE_VERSION_PADDEDSTRING "0001" -#define SFSE_VERSION_RELEASEIDX 2 +#define SFSE_VERSION_RELEASEIDX 3 #define MAKE_EXE_VERSION_EX(major, minor, build, sub) ((((major) & 0xFF) << 24) | (((minor) & 0xFF) << 16) | (((build) & 0xFFF) << 4) | ((sub) & 0xF)) #define MAKE_EXE_VERSION(major, minor, build) MAKE_EXE_VERSION_EX(major, minor, build, 0) @@ -34,7 +34,7 @@ // information about the state of the game at the time of release #define SFSE_TARGETING_BETA_VERSION 0 #define CURRENT_RELEASE_RUNTIME RUNTIME_VERSION_1_7_29 -#define CURRENT_RELEASE_SFSE_STR "0.1.1" +#define CURRENT_RELEASE_SFSE_STR "0.1.2" #if GET_EXE_VERSION_SUB(RUNTIME_VERSION) == RUNTIME_TYPE_BETHESDA #define SAVE_FOLDER_NAME "Starfield" diff --git a/sfse_readme.txt b/sfse_readme.txt index 51cf37e..6206ca8 100644 --- a/sfse_readme.txt +++ b/sfse_readme.txt @@ -1,4 +1,4 @@ -Starfield Script Extender v0.1.1 pre-alpha +Starfield Script Extender v0.1.2 pre-alpha by Ian Patterson, Stephen Abel, and Expired The Starfield Script Extender, or SFSE for short, is a modder's resource that expands the scripting capabilities of Starfield. As the game has literally just released, it's mostly a plugin loader for now. Depending on where modders show interest, this will expand to Scaleform and Papyrus (or other things) over time. diff --git a/sfse_whatsnew.txt b/sfse_whatsnew.txt index 48114d3..836b2bb 100644 --- a/sfse_whatsnew.txt +++ b/sfse_whatsnew.txt @@ -1,3 +1,7 @@ +0.1.2 +- switch to DLL CRT so defender stops complaining +- internal class decoding + 0.1.1 - GetSFSEVersion console command - preliminary custom papyrus native function support