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Copy pathpiece.rb
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280 lines (220 loc) · 4.03 KB
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#encoding: utf-8
class Piece
COLORS = [:black, :white]
def self.other_color(color)
COLORS.find { |other_color| other_color != color }
end
attr_reader :color
attr_accessor :pos
def initialize(board, color)
@board = board
@color = color
@pos = nil
end
def move_into_check?(pos)
duped_board = @board.dup
duped_board[pos] = self.class.new(duped_board, @color)
duped_board[@pos] = nil
duped_board.in_check?(@color)
end
def valid_moves
moves.delete_if do |move|
self.move_into_check?(move)
end
end
def dup(duped_board)
self.class.new(duped_board, @color)
end
end
class SlidingPiece < Piece
def initialize(board, color)
super(board, color)
end
def moves
x, y = @pos
moves = []
self.class::DIRS.each do |dx, dy|
(1...Board::SIZE).each do |magnitude|
move = [x + dx * magnitude, y + dy * magnitude]
break unless Board.valid_pos?(move)
if @board[move]
moves << move unless @board.occupied_by?(@color, move)
break
end
moves << move
end
end
moves
end
end#####################################################################
class SteppingPiece < Piece
def initialize(board, color)
super(board, color)
end
def moves
x, y = @pos
moves = []
self.class::STEPS.each do |dx, dy|
move = [x + dx, y + dy]
next unless Board.valid_pos?(move)
next if @board.occupied_by?(@color, move)
moves << move
end
moves
end
end#######################################
class Pawn < Piece
def initialize(board, color)
super(board, color)
@dir = (@color == :white) ? [1, 0] : [-1, 0]
@sides = [[0, 1], [0, -1]]
end
def moves
x, y = @pos
dx, dy = @dir
move = [x + dx, y]
return [] unless Board.valid_pos?(move)
moves = []
moves << move unless @board[move]
@sides.each do |sx, sy|
other_color = Piece.other_color(@color)
move = [x + dx + sx, y + dy + sy]
next unless Board.valid_pos?(move)
if @board.occupied_by?(other_color, move)
moves << move
end
end
if first_move?
double_move = [x + (dx * 2), y]
unless @board[double_move]
moves << double_move
end
end
moves
end
def first_move?
x, y = @pos
if (@color == :white && x == 1)
true
elsif (@color == :black && x == Board::SIZE - 2)
true
else
false
end
end
def to_s
case @color
when :white
"♙"
when :black
"♟"
end
end
end#####################################################################
class Rook < SlidingPiece
DIRS = [
[1, 0],
[-1, 0],
[0, 1],
[0, -1],
]
def initialize(board, color)
super(board, color)
end
def to_s
case @color
when :white
"♖"
when :black
"♜"
end
end
end
class Bishop < SlidingPiece
DIRS = [
[1, 1],
[-1, 1],
[1, -1],
[-1, -1]
]
def initialize(board, color)
super(board, color)
end
def to_s
case @color
when :white
"♗"
when :black
"♝"
end
end
end
class Queen < SlidingPiece
DIRS = [
[1, 1],
[-1, 1],
[1, -1],
[-1, -1],
[1, 0],
[-1, 0],
[0, 1],
[0, -1]
]
def initialize(board, color)
super(board, color)
end
def to_s
case @color
when :white
"♕"
when :black
"♛"
end
end
end
class Knight < SteppingPiece
STEPS = [
[1, 2],
[1, -2],
[-1, 2],
[-1, -2],
[2, 1],
[2, -1],
[-2, 1],
[-2, -1]
]
def initialize(board, color)
super(board, color)
end
def to_s
case @color
when :white
"♘"
when :black
"♞"
end
end
end
class King < SteppingPiece
STEPS = [
[1, 1],
[1, 0],
[1, -1],
[0, -1],
[-1, -1],
[-1, 0],
[-1, 1],
[0, 1]
]
def initialize(board, color)
super(board, color)
end
def to_s
case @color
when :white
"♔"
when :black
"♚"
end
end
end