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Copy pathboard.rb
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177 lines (136 loc) · 3.27 KB
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class Board
PIECES = [
Rook,
Knight,
Bishop,
Queen,
King,
Bishop,
Knight,
Rook
]
SIZE = 8
def self.valid_pos?(pos)
pos.all? { |i| i.between?(0, SIZE - 1) }
end
def initialize
@grid = Array.new(SIZE) { Array.new(SIZE) }
end
def set_up
@grid[1].each_index do |col|
self[[1, col]] = Pawn.new(self, :white)
end
@grid[SIZE - 2].each_index do |col|
self[[SIZE - 2, col]] = Pawn.new(self, :black)
end
[[0, :white], [SIZE - 1, :black]].each do |row, color|
PIECES.each_with_index do |piece, col|
self[[row, col]] = piece.new(self, color)
end
end
nil
end
def [](pos)
row, col = pos
@grid[row][col]
end
def []=(pos, piece)
row, col = pos
@grid[row][col] = piece
piece.pos = pos unless piece.nil?
piece
end
def display
puts " a b c d e f g h "
@grid.reverse.each_with_index do |row, row_idx|
print SIZE - row_idx
row.each do |square|
print " " + (square ? square.to_s : "▢")
end
puts
end
nil
end
def move(start_pos, final_pos)
raise NoPieceError.new(start_pos) unless self[start_pos]
unless self[start_pos].moves.include?(final_pos)
raise InvalidMoveError.new(self[start_pos], final_pos)
end
if self[start_pos].move_into_check?(final_pos)
raise MoveIntoCheckError.new
end
self[start_pos], self[final_pos] = nil, self[start_pos]
nil
end
def occupied_by?(color, pos)
return false unless self[pos]
self[pos].color == color
end
def dup
new_board = Board.new
@grid.each_with_index do |row, row_idx|
row.each_with_index do |square, col_idx|
next unless square
new_board[[row_idx, col_idx]] = square.dup(new_board)
end
end
new_board
end
def in_check?(color)
king = pieces(color).find do |piece|
piece.is_a?(King)
end
other_color = Piece.other_color(color)
pieces(other_color).any? do |piece|
piece.moves.include?(king.pos)
end
end
def checkmate?(color)
in_check?(color) && pieces(color).all? do |piece|
piece.valid_moves.empty?
end
end
def stalemate?
if pieces(:white).all? { |piece| piece.valid_moves.empty? }
true
elsif pieces(:black).all? { |piece| piece.valid_moves.empty? }
true
elsif @grid.flatten.compact.all? { |piece| piece.is_a?(King) }
true
else
false
end
end
def over?
checkmate?(:white) || checkmate?(:black) || stalemate?
end
def pieces(color)
@grid.flatten.compact.select { |square| square.color == color }
end
end############################################
class ChessError < StandardError
end
class NoPieceError < ChessError
def initialize(pos)
@pos = pos
end
def message
pos_str = "#{HumanPlayer::COLS.keys[@pos[1]]}#{@pos[0] + 1}"
"There is no piece in #{pos_str}"
end
end
class InvalidMoveError < ChessError
def initialize(piece, move)
@move = move
@piece = piece
end
def message
pos_str = "#{HumanPlayer::COLS.keys[@move[1]]}#{@move[0] + 1}"
"You cannot move your #{@piece.class.to_s.downcase} to #{pos_str}."
end
end
class MoveIntoCheckError < ChessError
def message
"That move puts your king in check!"
end
end