By Eric Chadwick, Staff Technical Artist, Wayfair, @echadwick-wayfair
This tutorial explains how to edit glTF files using open source software to add material extensions KHR_materials_transmission and KHR_materials_volume to create glass with reflection, refraction, and absorption.
These methods can be repurposed for other material extensions too.
The glTF model used in this tutorial is available in the /samples folder.
(Above) GlassHurricaneCandleHolder.gltf with transmission and volume
- Why add Extensions?
- Using Visual Studio Code
- KHR_materials_transmission and KHR_materials_volume
- Using a Raytracer
- Transmission Limitations
- Alexey Knyazev, @lexaknyazev
- Emmett Lalish, @elalish